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User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development

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Universal Access in Ambient Intelligence Environments

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4397))

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Abstract

This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.

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Constantine Stephanidis Michael Pieper

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Röcker, C., Magerkurth, C., Haar, M. (2007). User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. In: Stephanidis, C., Pieper, M. (eds) Universal Access in Ambient Intelligence Environments. Lecture Notes in Computer Science, vol 4397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71025-7_23

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  • DOI: https://doi.org/10.1007/978-3-540-71025-7_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-71024-0

  • Online ISBN: 978-3-540-71025-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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