Abstract
This paper presents a novel method to reconstruct realistic 3D faces from a set of control points: (i) a local deformation approach is proposed, which could effectively preserve the information when only a few features are known; (ii) a Ternary Deformation Framework (TDF), combining the strengths of both local modification and global calculation, is developed to accurately recover the face shape. Simulation results show that TDF outperforms the conventional methods with respect to the modeling precision and could generate realistic face models.
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Gong, X., Wang, G. (2008). A Novel Deformation Framework for Face Modeling from a Few Control Points . In: Wang, G., Li, T., Grzymala-Busse, J.W., Miao, D., Skowron, A., Yao, Y. (eds) Rough Sets and Knowledge Technology. RSKT 2008. Lecture Notes in Computer Science(), vol 5009. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79721-0_60
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DOI: https://doi.org/10.1007/978-3-540-79721-0_60
Publisher Name: Springer, Berlin, Heidelberg
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