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Improving Depth-First PN-Search: 1 + ε Trick

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Computers and Games (CG 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4630))

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Abstract

Various efficient game problem solvers are based on PN-Search. Especially depth-first versions of PN-Search like DF-PN or PDS – contrary to other known techniques – are able to solve really hard problems. However, the performance of DF-PN and PDS decreases drastically when the search space significantly exceeds the available memory. A straightforward enhancement trick to overcome this problem is presented. Experiments on Atari Go and Lines of Action show great practical value of the proposed enhancement.

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H. Jaap van den Herik Paolo Ciancarini H. H. L. M. (Jeroen) Donkers

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© 2007 Springer-Verlag Berlin Heidelberg

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Pawlewicz, J., Lew, Ł. (2007). Improving Depth-First PN-Search: 1 + ε Trick. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M.(. (eds) Computers and Games. CG 2006. Lecture Notes in Computer Science, vol 4630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75538-8_14

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  • DOI: https://doi.org/10.1007/978-3-540-75538-8_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75537-1

  • Online ISBN: 978-3-540-75538-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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