Abstract
We present a method of synthesising a texture using dynamic neighbourhood matching. Like existing pixel-based methods, the output is synthesised by comparing neighbourhoods of sample and target pixels. However unlike most methods, we do not specify a fixed neighbourhood size a priori. Instead the window size is determined dynamically for each pixel that is synthesised. Typically the output image is initialised with noise. In our approach, we use patches as a seed with which to guide the matching process. The patches are retrieved using the watershed method to isolate texture elements. As a result our outputs have reduced smudging, and fewer jagged drawn out texture anomalies that are problematic in existing pixel-based methods.
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Tran, M., Datta, A. (2007). Variable Neighbourhood Texture Synthesis with Patch Initialisation. In: Gervasi, O., Gavrilova, M.L. (eds) Computational Science and Its Applications – ICCSA 2007. ICCSA 2007. Lecture Notes in Computer Science, vol 4706. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74477-1_58
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DOI: https://doi.org/10.1007/978-3-540-74477-1_58
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