Abstract
Creativity has become a valuable asset, given the fast paced changes most companies must nowadays deal with. Companies now look for creative, highly adaptive individuals who can explore new solutions and quickly adapt to changes in the environment. Studies of creativity have shown that it has a social aspect and that interdisciplinary groups seem to lead to more innovative ideas being generated. More often than not, complex problems can only be handled by groups of individuals who bring their individual knowledge, experiences and skills to the table. However, this generates difficulties in communication and information exchange, since individuals have different views and understandings of the problem and possible solutions. Design is a field especially well suited for creativity studies, since it is an inherently creative activity, one in which problems are often open and poorly defined. These problems often can only be solved through an iterative, continuous process of learning about the problem through exploration of solutions. In this paper, we present a frame-work to handle wicked problems, supporting problem evolution and idea exploration by an interdisciplinary group of designers. Using problem modeling, and agent technologies, we mean to facilitate information exchange, knowledge management and exploration of ideas during problem solving.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Bonnardel, N.: Creativity in Design Activities: the Role of Analogies in a Constrained Cognitive Environment .In:Proceedings of Creativity & Cognition (1999)
Burleson, W., Selker, T.: Creativity and Interface. Communications of the ACM 45(10) (October 2002)
Csikszentmihalyi, M.: Creativity: Flow and the Psychology of Discovery and Invention. Harper Collins Publishers, New York (1996)
Shneiderman, B.: Leonardo’s Laptop: Human Needs and the New Computing Technolo-gies. MIT Press, Cambridge (2003)
Kao, J.: Jamming: the Art and Discipline of Business Creativity. Harper Collins Publishers, New York (1997)
Buckingham Shum, S., MacLean, A., Bellotti, V., Hammond, N.: Graphical Argumen-tation and Design Cognition. Technical Report KMI-TR-25, Knowledge Media Institute, Milton Keynes, UK (1997)
Conklin, J.: Wicked Problems and Social Complexity. In: Dialogue Mapping: Defragment-ing Projects through Shared Understanding. CogNexus Institute (2003) (forthcoming), http://cognexus.org
Fischer, G.: Symmetry of Ignorance, Social Creativity, and Meta-Design. In: Proceedings of Creativity and Cognition (1999)
Nissani, M.: Ten Cheers for Interdisciplinarity: A Case for Interdisciplinary Knowledge and Research. Social Science Journal 34(2), 201–216 (1997)
Nakakoji, K., Yamamoto, Y., Ohira, M.: A Framework that Supports Collective Crea-tivity in Design using Visual Images. In: Proceedings of the 3rd Conference on Creativity and Cognition (C&C 1999), Loughborough, UK (1999)
Shibata, H., Hori, K.: A System to Support Long-term Creative Thinking in Daily Life and its Evaluation. In: Proceedings of the 4th Conference on Creativity and Cognition (C&C 2002), Loughborough, UK (2002)
Stenmark, D., Klang, M., Olsson, S.: A Critical Look at Knowledge Creation. In: Proceedings of IRIS22, Jyvaskyla, Finaland (1999)
Restrepo, J., Christiaans, H.: Problem Structuring and Information in Design. In: Exper-tise in Design: Design Thinking Research Symposium 6, Australia (2003)
Schön, D.: Educating the Reflective Practitioner Basic Books, New York (1987)
Kunz, W., Rittel, H.: Issues as Elements of Information Systems. Working Paper WP-131, Institute of Urban and Regional Development, Univ. Calif. Berkeley (1972)
Collins, M.A., Amabile, T.M.: Motivation and Creativity. In: Sternberg, R.J. (ed.) Handbook of Creativity, Cambridge University Press, Cambridge (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Vivacqua, A.S., de Souza, J.M. (2004). Fostering Creativity in Cooperative Design. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2004. Lecture Notes in Computer Science, vol 3190. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30103-5_13
Download citation
DOI: https://doi.org/10.1007/978-3-540-30103-5_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23149-3
Online ISBN: 978-3-540-30103-5
eBook Packages: Springer Book Archive