Nothing Special   »   [go: up one dir, main page]

Skip to main content

Augmented Reality Applications for Education: Five Directions for Future Research

  • Conference paper
  • First Online:
Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10324))

Abstract

Augmented Reality (AR) systems have reached certain level of maturity in educational environments and their effectiveness has been widely proven. There are many literature review studies that have determined the trends, affordances and challenges of this emerging technology in educational settings. However, these studies do not propose practical solutions that aim to solve the challenges and issues found in AR systems. There are still some problems that need to be addressed in order to obtain the best of this technology and ensure the most appropriate integration of AR into education. There are still unexplored fields of application in which AR systems can help expand the possibilities and improve learning processes. This paper, proposes five directions for future research around possible solutions for some of the most important challenges of AR applications for education. These proposals are based on the findings of a literature review of 50 studies published between 2011 and 2017 in scientific journals. As a result, we provide a guideline for developers and practitioners to continue to expand the accurate integration of AR systems into educational environments.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77(12), 1321–1329 (1994)

    Google Scholar 

  2. Azuma, R.: A survey of augmented reality. Presence Teleoperators Virtual Environ. 6(4), 355–385 (1997)

    Article  Google Scholar 

  3. Akçayir, M., Akçayir, G.: Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2017)

    Article  Google Scholar 

  4. Dunleavy, M., Dede, C., Mitchell, R.: Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. J. Sci. Educ. Technol. 18(1), 7–22 (2009)

    Article  Google Scholar 

  5. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M.: Augmented reality technologies, systems and applications. Multimed. Tools Appl. 51(1), 341–377 (2011)

    Article  Google Scholar 

  6. Diegmann, P., Schmidt-kraepelin, M., Van Den Eynden, S., Basten, D.: Benefits of augmented reality in educational environments – a systematic literature review. In: Wirtschaftsinformatik, vol. 3, no. 6, pp. 1542–1556 (2015)

    Google Scholar 

  7. Mekni, M., Lemieux, A.: Augmented reality: applications, challenges and future trends. In: Applied Computational Science, pp. 205–214 (2014)

    Google Scholar 

  8. Chen, P., Liu, X., Cheng, W., Huang, R.: A review of using augmented reality in education from 2011 to 2016. In: Popescu, E., et al. (eds.) Innovations in Smart Learning, pp. 13–18. Springer, Singapore (2017)

    Chapter  Google Scholar 

  9. Bacca, J., Fabregat, R., Baldiris, S., Graf, S., Kinshuk: Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17, 133–149 (2014)

    Google Scholar 

  10. Yilmaz, R.M.: Educational magic toys developed with augmented reality technology for early childhood education. Comput. Hum. Behav. 54, 240–248 (2016)

    Article  Google Scholar 

  11. Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D., Mora, C.E.: Augmented reality to promote collaborative and autonomous learning in higher education. Comput. Hum. Behav. 51, 752–761 (2015)

    Article  Google Scholar 

  12. Radu, I.: Why should my students use AR? A comparative review of the educational impacts of augmented-reality. In: 11th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2012, Science and Technology Papers, pp. 313–314 (2012)

    Google Scholar 

  13. Wu, H.K., Lee, S.W.Y., Chang, H.Y., Liang, J.C.: Current status, opportunities and challenges of augmented reality in education. Comput. Educ. 62, 41–49 (2013)

    Article  Google Scholar 

  14. Schmitz, B., Klemke, R., Walhout, J., Specht, M.: Attuning a mobile simulation game for school children using a design-based research approach. Comput. Educ. 81, 35–48 (2015)

    Article  Google Scholar 

  15. Vanderheiden, G., Treviranus, J.: Creating a global public inclusive infrastructure. In: Stephanidis, C. (ed.) UAHCI 2011. LNCS, vol. 6765, pp. 517–526. Springer, Heidelberg (2011). doi:10.1007/978-3-642-21672-5_57

    Chapter  Google Scholar 

  16. ISO: Ergonomics of human-system interaction. International Organization for Standardization (2008)

    Google Scholar 

  17. ISO: Web Content Accessibility Guidelines. International Organization for Standardization (2012)

    Google Scholar 

  18. Vanderheiden, G., Korn, P., Martínez, L., Pluke, M., Snow-Weaver, A.: Guidance on applying WCAG 2.0 to non-web information and communications technologies. W3C Working Group Note (2013)

    Google Scholar 

  19. UDL: Universal Design for Language Guidelines (2011)

    Google Scholar 

  20. Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented reality in education-cases, places and potentials. EMI. Educ. Media Int. 51(1), 1–15 (2014)

    Article  Google Scholar 

  21. Barsom, E.Z., Graafland, M., Schijven, M.P.: Systematic review on the effectiveness of augmented reality applications in medical training. Surg. Endosc. Other Interv. Tech. 30(10), 4174–4183 (2016)

    Article  Google Scholar 

  22. Bongiovanni, R., Lowenberg-Deboer, J.: Precision agriculture and sustainability. Precis. Agric. 5(4), 359–387 (2004)

    Article  Google Scholar 

  23. OECD: Adoption of Technologies for Sustainable Farming Systems. In: Wageningen Workshop Proceedings, p. 149 (2001)

    Google Scholar 

  24. Paul Drnevich, D.C.: Information technology and business-level strategy: toward an integrated theoretical perspective. Mis Q. 37(2), 483–509 (2013)

    Google Scholar 

  25. UNESCO: The International Standard Classification of Education (2011)

    Google Scholar 

  26. United States Patent and Trademark Office: Global Patent Search Network. http://gpsn.uspto.gov/. Accessed 22 July 2016

  27. Technology Quarterly, the Future of Agriculture: The Economist (2016). http://www.economist.com/technology-quarterly/2016-06-09/factory-fresh. Accessed 23 Jan 2017

  28. Afzal, A.: The role of information technology in business success (2015). https://www.linkedin.com/pulse/role-information-technology-business-success-abid-afzal-butt. Accessed 12 Feb 2017

  29. Eichhorst, W., Rodríguez-planas, N., Schmidl, R., Zimmermann, K.F.: A road map to vocational education and training in industrialized countries. ILR Rev. 68(2), 314–337 (2015)

    Article  Google Scholar 

  30. Livingston, M.A., Zanbaka, C., Swan, J.E., Smallman, H.S.: Objective measures for the effectiveness of augmented reality. IEEE Proceedings of Virtual Reality, VR 2005, vol. 2005, pp. 287–288 (2005)

    Google Scholar 

  31. Gervautz, M., Schmalstieg, D.: Anywhere interfaces using handheld augmented reality. IEEE Xplore Digit. Libr. 45(7), 26–31 (2012)

    Google Scholar 

  32. Gibbons, A.S., Boling, E., Smith, K.M.: Instructional design models. In: Spector, J.M., Merrill, M.D., Elen, J., Bishop, M.J. (eds.) Handbook of Research on Educational Communications and Technology, pp. 607–615. Springer, New York (2014)

    Chapter  Google Scholar 

  33. Peterson, C.: Bringing ADDIE to life: instructional design at its best. J. Educ. Multimed. Hypermedia 12(3), 227–241 (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Juan Garzón .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Garzón, J., Pavón, J., Baldiris, S. (2017). Augmented Reality Applications for Education: Five Directions for Future Research. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_31

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60922-5_31

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60921-8

  • Online ISBN: 978-3-319-60922-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics