Abstract
Software engineering means developing software for a purpose. For systems that interact with a physical problem world, the proximate purpose is a desired behaviour of that problem world: the fundamental engineering task is to develop the system behaviour and specify the software that will evoke it. This chapter sketches a discipline for this task, in which behaviours are always understood as the result of interactions of a software machine and a physical problem world. Complex behaviour is designed in terms of simple constituent behaviours. The running behaviour instances form a dynamic tree in which control of the tree is exercised by the software machines at the nodes.
Some salient concepts, principles, practices and concerns of this discipline are discussed. After an introductory section, the development of a simple behaviour is clarified, and the iterative relationship between behaviour and requirements is illustrated. Requirements state the benefits expected from the system behaviour. An abstract goal behaviour is proposed, intended to satisfy the requirements. After elaboration into a concrete behaviour of the physical problem world, it is again evaluated against the requirements. The nature and development of complex behaviour is discussed. Development is partly top-down and partly bottom-up: top-down development decomposes a well-understood function into subfunctions; bottom-up development combines disparate functions springing from distinct requirements. In both, the identification and design of constituent behaviours is distinguished from their combination into a complex whole. The chapter ends with some general observations on the principles embodied in the approach described.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Software for Dependable Systems: Sufficient Evidence? Report of the National Research Council Committee on certifiably dependable software systems. In: Jackson, D., Thomas, M., Millett, L.I. (eds.) (2007)
van Lamsweerde, A.: Requirements Engineering: From System Goals to UML Models to Software Specifications. Wiley, Hoboken (2009)
Nuseibeh, B.: Weaving together requirements and architecture. IEEE Comput. 34(3), 115–119 (2001)
Jacobson, I., Booch, G., Rumbaugh, J.: The Unified Software Development Process. Addison-Wesley, Boston (1999)
Dijkstra, E.W.: A Case Against the Go To Statement, EWD 215, published as a letter to the Editor (Go To Statement Considered Harmful): CACM 11, 3, pp. 147–148 (1968)
Poincaré, H.: Science et Methode; Chapter II Mathematical Definitions and Teaching, Section 9. Tr George Bruce Halsted. The Science Press, New York (1913)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this chapter
Cite this chapter
Jackson, M. (2017). Engineering by Software: System Behaviours as Components. In: Mazzara, M., Meyer, B. (eds) Present and Ulterior Software Engineering. Springer, Cham. https://doi.org/10.1007/978-3-319-67425-4_1
Download citation
DOI: https://doi.org/10.1007/978-3-319-67425-4_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-67424-7
Online ISBN: 978-3-319-67425-4
eBook Packages: Computer ScienceComputer Science (R0)