Nothing Special   »   [go: up one dir, main page]

Skip to main content

Exploring the Factors that Influence the Intention to Play a Color Mixing Game

  • Conference paper
  • First Online:
Emerging Technologies for Education (SETE 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10108))

Included in the following conference series:

  • 2847 Accesses

Abstract

Color mixing is viewed as one of the most important stages with regard to learning colors, and digital games have been identified as a useful means for encouraging students in learning. However, little effort has been devoted to using digital games to assist students in learning color mixing. To remedy this deficiency, this study developed a color mixing game and further explored the subjects’ perspectives on the game. More specifically, the technology acceptance model was employed to develop a questionnaire to collect the subjects’ opinions about the game, through which the decisive factors behind the subjects’ intention to play the game can be analyzed. The questionnaire delivered two significant results. First, the subjects’ perceived ease of playing influenced their attitude toward playing through the mediation of perceived usefulness. Second, the subjects’ perceived usefulness influenced their intention to play through the mediation of attitude toward playing. The mediation of perceived usefulness and attitude toward playing implied that both ways of influence were indirect.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Perge, E., Zichar, M.: Computer assisted method for cognitive improvement of color aptitude. In: Proceedings of 6th IEEE International Conference on Cognitive Infocommunications, Gyor, Hungary (2015)

    Google Scholar 

  2. Holtzschue, L.: Understanding Color. Wiley, Hoboken (2011)

    Google Scholar 

  3. Lányi, C.S., Kosztyán, Z., Kránicz, B., Schanda, J., Navvab, M.: Using multimedia interactive e-teaching in color science. LEUKOS 4(1), 71–82 (2007)

    Google Scholar 

  4. Chen, N.S., Hwang, G.J.: Transforming the classrooms: innovative digital game- based learning designs and applications. Educ. Technol. Res. Dev. 62(2), 125–128 (2014)

    Article  Google Scholar 

  5. Huang, Y.M., Huang, Y.M.: A scaffolding strategy to develop handheld sensor- based vocabulary games for improving students’ learning motivation and performance. Educ. Technol. Res. Dev. 63(5), 691–708 (2015)

    Article  Google Scholar 

  6. Cagiltay, N.E.: Teaching software engineering by means of computer-game development: challenges and opportunities. Br. J. Educ. Technol. 38(3), 405–415 (2007)

    Article  Google Scholar 

  7. Kinzie, M.B., Joseph, D.R.D.: Gender differences in game activity preferences of middle school children: implications for educational game design. Educ. Technol. Res. Dev. 56(5–6), 643–663 (2008)

    Article  Google Scholar 

  8. Davis, F.D.: Perceived usefulness, perceived ease of use and user acceptance of information technology. MIS Q. 13(3), 319–340 (1989)

    Article  Google Scholar 

  9. Davis, F.D., Bagozzi, R.P., Warshaw, P.R.: User acceptance of computer technology: a comparison of two theoretical models. Manage. Sci. 35(8), 982–1003 (1989)

    Article  Google Scholar 

  10. Fishbein, M., Azjen, I.: Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research. Addison-Wesley, Reading (1975)

    Google Scholar 

  11. Hong, J.C., Hwang, M.Y., Chen, Y.J., Lin, P.H., Huang, Y.T., Cheng, H.Y., Lee, C.C.: Using the saliency-based model to design a digital archaeological game to motivate players’ intention to visit the digital archives of Taiwan’s natural science museum. Comput. Educ. 66, 74–82 (2013)

    Article  Google Scholar 

  12. Hair, J.F., Black, W.C., Babin, B.J., Anderson, R.E., Tatham, R.L.: Multivariate Data Analysis, 6th edn. Prentice-Hall, New Jersey (2006)

    Google Scholar 

  13. Fornell, C., Larcker, D.F.: Evaluating structural equation models with unobservable variables and measurement error. J. Mark. Res. 18(1), 39–50 (1981)

    Article  Google Scholar 

  14. Chin, W.W., Newsted, P.R.: Structural equation modeling analysis with small samples using partial least squares. In: Hoyle, R. (ed.) Statistical Strategies for Small Sample Research, pp. 307–341. Sage Publications, California (1999)

    Google Scholar 

Download references

Acknowledgements

We would like to express special thanks to Ms. Ting-Ying Du, Ms. Li-Rong Weng, Mr. Lun Hong, Ms. Yi-Jing Huang, and Mr. Wei-Long Chen who provided effective technical support to implement the color mixing game. The authors also would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan, for financially supporting this research under Contract No. MOST 103-2511-S-041-002-MY3.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yong-Ming Huang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Huang, YM., Wang, CS., Huang, TC., Chen, CC. (2017). Exploring the Factors that Influence the Intention to Play a Color Mixing Game. In: Wu, TT., Gennari, R., Huang, YM., Xie, H., Cao, Y. (eds) Emerging Technologies for Education. SETE 2016. Lecture Notes in Computer Science(), vol 10108. Springer, Cham. https://doi.org/10.1007/978-3-319-52836-6_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-52836-6_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-52835-9

  • Online ISBN: 978-3-319-52836-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics