Abstract
This paper describes the mobile and web applications serving as a gamified learning system for use both at home and in a classroom. The use of the system can lead to the pupils activation during the whole process of learning. In compare with the traditional methods of teaching, that are well established in schools, system contributes to the entire rise in terms of general effectiveness, student’s engagement and enjoyment.
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Emets, V.F., Rogowski, J., Krasiukianis, J. (2017). Mobile Activation Learning System Using Gamification Approach. In: Shakhovska, N. (eds) Advances in Intelligent Systems and Computing. Advances in Intelligent Systems and Computing, vol 512. Springer, Cham. https://doi.org/10.1007/978-3-319-45991-2_7
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DOI: https://doi.org/10.1007/978-3-319-45991-2_7
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