Abstract
In the last decades, virtual reality environments are largely used in cognitive neuroscience research in order to provide participants with the possibility to navigate a space while brain activity is scanned through neuroimaging techniques such as MRI and similar. Accordingly in the field of spatial cognition research, several publications strongly assume the equivalence between exploring a not simulated and a computer-simulated environment. Albeit considering, since its first introduction in cognitive research, virtual reality simulation as an interesting possibility to study spatial knowledge organization, in the present paper I would like to address an “unrevealed question”: is it reasonable to obtain the same conclusions about spatial cognition from classical neuropsychological tests and virtual reality simulations? Or are there any differences for spatial knowledge acquisition provided from the simulations’ characteristics that we have to strongly consider? The main aim of this contribution is to find a possible answer to this question by introducing an embodied cognition approach to the study of wayfinding.
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FM was funded by Department of Human and Social Sciences - MIUR grant 2014 “Embodiment, Mirroring e Intersoggettività: Implicazioni per l’apprendimento e la riabilitazione neuropsicologica”.
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Morganti, F. (2016). Embodied Space in Natural and Virtual Environments: Implications for Cognitive Neuroscience Research. In: Serino, S., Matic, A., Giakoumis, D., Lopez, G., Cipresso, P. (eds) Pervasive Computing Paradigms for Mental Health. MindCare 2015. Communications in Computer and Information Science, vol 604. Springer, Cham. https://doi.org/10.1007/978-3-319-32270-4_11
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