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Application of Eye Tracking to Support Children’s Vision Enhancing Exercises

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Information Technologies in Medicine (ITiB 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 471))

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Abstract

The paper presents the results of an initial experiment aimed to check if it is possible to enhance a low vision stimulation intervention with interactive games. There were 35 children with normal vision and various vision deficits examined using three different interactive games. The interactivity was achieved with the usage of an eye tracker—a device that is able to register eye movements and recalculate it to a gaze point—a place on a screen where a child is looking at. The obtained results are encouraging as most of the children were able to fulfill all games’ achievements and expressed their engagement.

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Acknowledgments

We would like to thank the Department of Ophthalmology, Medical University of Silesia, Katowice, Poland and its highly cooperative employees for giving us opportunity to work with their patients. We also greatly acknowledge the support of Silesian University of Technology grant BK/263/RAu2/2016.

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Correspondence to Pawel Kasprowski .

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Kasprowski, P., Dzierzega, M., Kruk, K., Harezlak, K., Filipek, E. (2016). Application of Eye Tracking to Support Children’s Vision Enhancing Exercises. In: Piętka, E., Badura, P., Kawa, J., Wieclawek, W. (eds) Information Technologies in Medicine. ITiB 2016. Advances in Intelligent Systems and Computing, vol 471. Springer, Cham. https://doi.org/10.1007/978-3-319-39796-2_7

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  • DOI: https://doi.org/10.1007/978-3-319-39796-2_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39795-5

  • Online ISBN: 978-3-319-39796-2

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