Abstract
Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.
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Wang, X., Goh, D.HL., Lim, EP., Vu, A.W.L. (2014). Player Acceptance of Human Computation Games: An Aesthetic Perspective. In: Tuamsuk, K., Jatowt, A., Rasmussen, E. (eds) The Emergence of Digital Libraries – Research and Practices. ICADL 2014. Lecture Notes in Computer Science, vol 8839. Springer, Cham. https://doi.org/10.1007/978-3-319-12823-8_24
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DOI: https://doi.org/10.1007/978-3-319-12823-8_24
Publisher Name: Springer, Cham
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