Nothing Special   »   [go: up one dir, main page]

Skip to main content

SketchCode – An Extensible Code Editor for Crafting Software

  • Conference paper
  • First Online:
End-User Development (IS-EUD 2015)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 9083))

Included in the following conference series:

Abstract

We present SketchCode, a code editor that its users can augment with visual elements to represent domain and program concepts. We examine programming as sketching and identify the techniques of postsyntactic augmentation, macro components, and interactive semantic enrichment. Based on studies of programmers, we discuss these techniques as a promising way for code editing and tool appropriation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Buxton, B.: Sketching user experiences: getting the design right and the right design. Morgan Kaufmann (2010)

    Google Scholar 

  2. Ko, A.J., Abraham, R., Beckwith, L., Blackwell, A., Burnett, M., Erwig, M., Scaffidi, C., Lawrance, J., Lieberman, H., Myers, B., et al.: The state of the art in end-user software engineering. ACM Computing Surveys (CSUR) 43(3), 21 (2011)

    Article  Google Scholar 

  3. Lim, Y.K., Stolterman, E., Tenenberg, J.: The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Transactions on Computer-Human Interaction (TOCHI) 15(2), 7 (2008)

    Article  MATH  Google Scholar 

  4. Lindell, R.: Crafting interaction: The epistemology of modern programming. Personal and ubiquitous computing 18(3), 613–624 (2014)

    Article  MathSciNet  Google Scholar 

  5. Repenning, A., Sumner, T.: Agentsheets: A medium for creating domain-oriented visual languages. Computer 28(3), 17–25 (1995)

    Article  Google Scholar 

  6. Voelter, M., Siegmund, J., Berger, T., Kolb, B.: Towards user-friendly projectional editors. In: Combemale, B., Pearce, D.J., Barais, O., Vinju, J.J. (eds.) SLE 2014. LNCS, vol. 8706, pp. 41–61. Springer, Heidelberg (2014)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Siemen Baader .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Baader, S., Bødker, S. (2015). SketchCode – An Extensible Code Editor for Crafting Software. In: Díaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds) End-User Development. IS-EUD 2015. Lecture Notes in Computer Science(), vol 9083. Springer, Cham. https://doi.org/10.1007/978-3-319-18425-8_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-18425-8_18

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-18424-1

  • Online ISBN: 978-3-319-18425-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics