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A Framework for Browser-Based Multiplayer Online Interaction by Kinect and HTML5 -- with “Flying Kite” as A Case Example

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Human Centered Computing (HCC 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8944))

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Abstract

Nowadays motion sensing game is becoming popular because it not only makes the player have the emotional well-being like traditional games, but also it can combine physical exercise with playing games. Considering most traditional motion sensing games are based on local large-screen television and needed to be installed in advance, and multiplayers can’t compete online together, this paper aims to take advantage of the browser, integrate the strengths of HTML5 in Web development and Kinect in motion sensing interaction, and make good use of HTML5 WebSocket in communication, to develop browser-based Kinect games so that Kinect games no longer limited to local pre-installed single player game, but also multiplayers can compete online too. Based on this idea we propose a brand-new game developing method and we implemented such a browser-based Kinect game “Flying Kite” to prove the feasibility and playability of this framework.

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Correspondence to Zhengyu Sun .

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Hou, W., Sun, Z., Li, T., Zhao, L. (2015). A Framework for Browser-Based Multiplayer Online Interaction by Kinect and HTML5 -- with “Flying Kite” as A Case Example. In: Zu, Q., Hu, B., Gu, N., Seng, S. (eds) Human Centered Computing. HCC 2014. Lecture Notes in Computer Science(), vol 8944. Springer, Cham. https://doi.org/10.1007/978-3-319-15554-8_34

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  • DOI: https://doi.org/10.1007/978-3-319-15554-8_34

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-15553-1

  • Online ISBN: 978-3-319-15554-8

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