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MARIO: Mid-Air Augmented RealityInteraction with Objects

  • Conference paper
Advances in Computer Entertainment (ACE 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

This paper proposes a novel interactive system that supports augmented reality interaction between mid-air images and physical objects. Our “Mid-air Augmented Reality Interaction with Objects (MARIO)” system enables visual images to be displayed at various positions and precise depths in mid-air. For entertainment purposes, a game character appears in mid-air and runs around and over “real” blocks which users have arranged by hands. Users thereby enjoy interaction with physical blocks and virtual images.

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References

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© 2013 Springer International Publishing Switzerland

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Kim, H., Takahashi, I., Yamamoto, H., Kai, T., Maekawa, S., Naemura, T. (2013). MARIO: Mid-Air Augmented RealityInteraction with Objects. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_53

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_53

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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