Definitions
The Virtuality Continuum represents a scale which extends from the completely Real Environment (RE) to the completely Virtual Environment (VE) with Mixed Reality (MR) laying in between. MR refers to environments anywhere between the extremes of the Virtuality Continuum, wherein real world and virtual world objects are presented together in a single display. Augmented Reality (AR) superimposes computer-generated objects upon the RE, while Augmented Virtuality (AV) blends real-world elements into the VE. Virtual Reality (VR) refers to entirely synthetic worlds, which may mimic the physical properties of the real world, wherein the user can be totally immersed.
Introduction
The Virtuality Continuum encompasses all possible variations of blending real and virtual elements into a single environment, with the RE and VE laying at the ends of the scale. MR...
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Kasapakis, V., Gavalas, D., Dzardanova, E. (2018). Mixed Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_205-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_205-1
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