Abstract
The objective of this paper is to propose a gamification platform called Free2Grow that promotes scientific critical thinking based on User Immersive Experience (iX). Essential condition for effective use of media and methods is to make sure that they trigger and direct youngsters’ curiosity, support their reasoning and emotional states, so that the learners are engaged and participate in new idea generation in co-creative writing. Free2Grow main characteristics are as follows: (a) diagnose/feed conative characteristics such as curiosity and reasoning as well as body atlas feelings as subtle ways that drive a youngster’s reasoning and resilience; (b) enable gamification architecture; (c) team building and group formation techniques; (d) learners’ active engagement in team co-creativity projects that will necessitate and make reference to the knowledge and skills acquired.
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Lambropoulos, N., Bratitsis, T. (2014). Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration. LCT 2014. Lecture Notes in Computer Science, vol 8524. Springer, Cham. https://doi.org/10.1007/978-3-319-07485-6_7
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DOI: https://doi.org/10.1007/978-3-319-07485-6_7
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