Nothing Special   »   [go: up one dir, main page]

Skip to main content

Abstract

Since the COVID-19 pandemic, the demand for online education has intensified, evidencing the need for educational technologies such as tutoring systems based on artificial intelligence to support student learning. As a strategy for improving educational technologies, gamification can enhance learning effectiveness by engaging students in enjoyable learning tasks. However, existing literature emphasizes the importance of tailoring gamification elements, considering factors such as the student’s gender. Neglecting such factors may lead to adverse effects stemming from stereotypes and diminishing the learning experience. Thus, we conducted a \(2\times 3\) factorial experimental study with 122 students focusing on a gamified intelligent tutoring system for teaching logic in Brazilian higher education. Our findings revealed that gender stereotypes significantly motivated men to reject and counteract these stereotypes when perceived as a threat. In a gamified intelligent tutoring system with female stereotypes, males were motivated to alter their positions in the rankings, underscoring the impact of stereotype threat on their perception of relevance. Our results also evidenced that gamification did not impact the flow state of students and, across all scenarios, the learning performance of males consistently exceeded that of females.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Albuquerque, J., Bittencourt, I.I., Coelho, J.A., Silva, A.P.: Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study. Comput. Educ. 115, 161–170 (2017)

    Article  Google Scholar 

  2. Christy, K.R., Fox, J.: Leaderboards in a virtual classroom: a test of stereotype threat and social comparison explanations for women’s math performance. Comput. Educ. 78, 66–77 (2014). https://doi.org/10.1016/j.compedu.2014.05.005. https://www.sciencedirect.com/science/article/pii/S0360131514001195

  3. Csikszentmihalyi, M.: Flow: The Psychology of Happiness. Random House (2013)

    Google Scholar 

  4. Dasgupta, N., Scircle, M.M., Hunsinger, M.: Female peers in small work groups enhance women’s motivation, verbal participation, and career aspirations in engineering. Proc. Natl. Acad. Sci. 112(16), 4988–4993 (2015)

    Article  Google Scholar 

  5. Jamieson, J.P., Harkins, S.G.: Mere effort and stereotype threat performance effects. J. Pers. Soc. Psychol. 93(4), 544 (2007)

    Article  Google Scholar 

  6. Jamieson, J.P., Harkins, S.G.: Distinguishing between the effects of stereotype priming and stereotype threat on math performance. Group Processes Intergroup Relat. 15(3), 291–304 (2012)

    Article  Google Scholar 

  7. Oliveira, W., et al.: Does gamification affect flow experience? A systematic literature review. arXiv preprint arXiv:2106.09942 (2021)

  8. Pennington, C.R., Heim, D., Levy, A.R., Larkin, D.T.: Twenty years of stereotype threat research: a review of psychological mediators. PLoS ONE 11(1), e0146487 (2016)

    Article  Google Scholar 

  9. Robinson, J., Nieswandt, M., McEneaney, E.: Motivation and gender dynamics in high school engineering groups. In: 2018 CoNECD-The Collaborative Network for Engineering and Computing Diversity Conference (2018)

    Google Scholar 

  10. Sailer, M., Homner, L.: The gamification of learning: a meta-analysis. Educ. Psychol. Rev. 32(1), 77–112 (2020)

    Article  Google Scholar 

  11. Walton, G.M., Cohen, G.L.: Stereotype lift. J. Exp. Soc. Psychol. 39(5), 456–467 (2003)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Álvaro Sobrinho .

Editor information

Editors and Affiliations

Ethics declarations

Disclosure of Interests

The authors have no competing interests to declare.

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Silva, K. et al. (2024). Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System. In: Olney, A.M., Chounta, IA., Liu, Z., Santos, O.C., Bittencourt, I.I. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky. AIED 2024. Communications in Computer and Information Science, vol 2151. Springer, Cham. https://doi.org/10.1007/978-3-031-64312-5_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-64312-5_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-64311-8

  • Online ISBN: 978-3-031-64312-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics