Abstract
Virtual Reality (VR) as a supplementary therapy has become popular for patients with mobility limitations like cerebral palsy (CP). However, development of such technology in the Philippines hasn’t been fueled up. In creating this immersive gamification technology system (ImGTS), there will be a system in creating applications to cater therapy and rehabilitation for children with CP. For this study, feedback from the previous prototype of ImGTS for CP patients have been analyzed. These include, clarity of instruction for each of the major activities, requirement of additional sensory elements to help our user navigate and perform each of the activities prepared in application and safety of the users in terms of using other devices needed for the activities like treadmill for walking. After addressing these feedback to the current prototype, participants of the focus group were consolidated. Most of them appreciated the great improvement addressing the clear instructions for each activity which include demonstration and voice guide. Also the inclusion of an elevator feature made the navigation inside the spaceship easy to understand and remember. With this, feedback concerning the safety and user experience are better as compared with the previous prototype.
Funded by DOST-PCHRD, UP Manila.
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Acknowledgements
We would like to give acknowledgement to the Department of Science and Technology - Philippine Council for Health Research and Development, and University of the Philippines Manila for funding and supporting this project.
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Boque, J.C. et al. (2023). Moving in Space: Development Process Analysis on a Virtual Reality Therapy Application for Children with Cerebral Palsy. In: Kabassi, K., Mylonas, P., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023). NiDS 2023. Lecture Notes in Networks and Systems, vol 784. Springer, Cham. https://doi.org/10.1007/978-3-031-44146-2_20
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