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The Usability Assessment of Meta Quest2 and Recommendations for Improving

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Design, User Experience, and Usability (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14032))

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Abstract

With the development of Virtual Reality (VR) technology in recent years, the VR market is expanding rapidly, from the commercial side to the user side gradually. VR headset devices have begun to popularize. This study focusses on Meta Quest2, a mainstream VR headset device, to analyze its usability by using the Leventhal and Barnes’ usability model and conducting qualitative research. Based on the analysis, this study compares Meta Quest2 with another VR headset Pico 4 and gives recommendations for future improvement.

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References

  1. IDC - AR & VR Headsets Market Share. (n.d.). IDC: The Premier Global Market Intelligence Company. https://www.idc.com/promo/arvr

  2. Leventhal, L., Barnes, J.: Usability Engineering: Process, Products and Examples. Pearson Education Inc., New Jersey (2008)

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  3. Fröjdman, S.: User experience guidelines for design of virtual reality graphical user interfaces controlled by head orientation input (2016)

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  4. Heaney, D.: Pico 4 Specs & Features vs Quest 2: Weight, Resolution, Field of View, Passthrough & More.UploadVR, 19 October 2022. https://uploadvr.com/pico-4-vs-quest-2-specs-features/

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Correspondence to Yijing Zhang .

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© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

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Han, Y., Zhang, Y., Soares, M.M. (2023). The Usability Assessment of Meta Quest2 and Recommendations for Improving. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science, vol 14032. Springer, Cham. https://doi.org/10.1007/978-3-031-35702-2_13

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  • DOI: https://doi.org/10.1007/978-3-031-35702-2_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35701-5

  • Online ISBN: 978-3-031-35702-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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