Abstract
With the development of Virtual Reality (VR) technology in recent years, the VR market is expanding rapidly, from the commercial side to the user side gradually. VR headset devices have begun to popularize. This study focusses on Meta Quest2, a mainstream VR headset device, to analyze its usability by using the Leventhal and Barnes’ usability model and conducting qualitative research. Based on the analysis, this study compares Meta Quest2 with another VR headset Pico 4 and gives recommendations for future improvement.
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References
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Han, Y., Zhang, Y., Soares, M.M. (2023). The Usability Assessment of Meta Quest2 and Recommendations for Improving. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science, vol 14032. Springer, Cham. https://doi.org/10.1007/978-3-031-35702-2_13
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DOI: https://doi.org/10.1007/978-3-031-35702-2_13
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