Abstract
Making use of the public transport system in Bogotá is a stressful and even daunting experience for many yet given the lack of safe and accessible alternatives there aren’t many ways to avoid it. As part of a software development project the team decided to create a 2D survival, point-and-click videogame set on communicating the prior sensations to the player and providing a small aid in reducing stress through preparation. An MVP (minimum viable product) is disclosed amid early development stages to gather valuable feedback. The game’s implementation is then continued based on the collected comments, suggestions, and data.
Link to Playable Game. https://kiroe.itch.io/the-public-transport-stress-test
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Cortés, L.: Bogotá: La ciudad en la que los medios nos están llevando al fin. https://plazacapital.co/ciudadania/4086-transporte-y-salud-mental-en-la-capital. (2019)
Rodríguez, J.: Denuncian que aumentaron cifras de robos en TransMilenio. https://www.wradio.com.co/2022/02/08/ojo-a-las-cifras-denuncian-que-aumentaron-cifras-de-robos-en-transmilenio/. (2022)
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Romero, J.P., Rueda, J.D., Tamara, J.D., Figueroa, P. (2022). The Public Transport Stress Test (PTST) at Bogotá: A Perceived Reality and Handling Anxious Situations with a Cool Mind Through Preparation. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds) Entertainment Computing – ICEC 2022. ICEC 2022. Lecture Notes in Computer Science, vol 13477. Springer, Cham. https://doi.org/10.1007/978-3-031-20212-4_34
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DOI: https://doi.org/10.1007/978-3-031-20212-4_34
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