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Improvement and Evaluation of Serious Game “Friend Me”

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Learning in the Age of Digital and Green Transition (ICL 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 633))

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Abstract

Friend Me is a 2D mobile serious game designed to help players obtain programming skills. This game has previously been evaluated with mostly positive results. Users requested some changes could be made to the game in order for it to be more effective. The purpose of this paper is to present the improved version of Friend Me based on users’ comments and by adding new features thereon. Then, it was evaluated both by experts in the field of informatics regarding its usability and by users regarding the user experience and perceived learning. These evaluations yielded very positive results. One of the most significant outcomes concerns the learning goal. Many users believe the serious game can achieve its goal, which is to provide them with new knowledge in a fun way through it. Despite this, there were more suggestions for a future version, and it is critical to improve the way users can prevent and recover from making mistakes.

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Correspondence to Georgina Skraparli .

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Skraparli, G., Akritidis, M., Karavidas, L., Tsiatsos, T. (2023). Improvement and Evaluation of Serious Game “Friend Me”. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_91

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