Abstract
Friend Me is a 2D mobile serious game designed to help players obtain programming skills. This game has previously been evaluated with mostly positive results. Users requested some changes could be made to the game in order for it to be more effective. The purpose of this paper is to present the improved version of Friend Me based on users’ comments and by adding new features thereon. Then, it was evaluated both by experts in the field of informatics regarding its usability and by users regarding the user experience and perceived learning. These evaluations yielded very positive results. One of the most significant outcomes concerns the learning goal. Many users believe the serious game can achieve its goal, which is to provide them with new knowledge in a fun way through it. Despite this, there were more suggestions for a future version, and it is critical to improve the way users can prevent and recover from making mistakes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Hsiao, H.-C.: A brief review of digital games and learning. In: Proceedings of the 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGI℡ 2007), pp. 124–129 (2007)
Subhash, S., Cudney, E.A.: Gamified learning in higher education: a systematic review of the literature. Comput. Hum. Behav. 87, 192–206 (2018). https://doi.org/10.1016/j.chb.2018.05.028
Prensky, M.: Digital game-based learning. Comput. Entertain. 1, 21 (2013). https://doi.org/10.1145/950566.950596
Boyle, E.A., et al.: An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94, 178–192 (2016). https://doi.org/10.1016/j.compedu.2015.11.003
Skraparli, G., Karavidas, L., Tsiatsos, T.: Dynamic serious game for developing programming skills. In: Auer, M.E., Tsiatsos, T. (eds.) IMCL 2021. LNNS, vol. 411, pp. 580–592. Springer, Cham (2022). https://doi.org/10.1007/978-3-030-96296-8_52
Nielsen, J.: 10 heuristics for user interface design: article by Jakob Nielsen. https://www.nngroup.com/articles/ten-usability-heuristics/. Accessed 20 Nov 2019
Petri, G., Gresse von Wangenheim, C., Borgatto, A.: MEEGA+: an evolution of a model for the evaluation of educational games (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Skraparli, G., Akritidis, M., Karavidas, L., Tsiatsos, T. (2023). Improvement and Evaluation of Serious Game “Friend Me”. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_91
Download citation
DOI: https://doi.org/10.1007/978-3-031-26876-2_91
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-26875-5
Online ISBN: 978-3-031-26876-2
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)