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How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences?

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HCI International 2022 – Late Breaking Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1655))

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Abstract

The purpose of this paper is to investigate recent research on the effectiveness of gamification as a design strategy in the development of financial application. This paper briefly introduces the eight Octalysis gamification core drives and how applying gamified principles with the design thinking process can effectively increase user engagement and motivation for services. This paper will refer to works of literature discussing gamification found in services and will provide examples of cases where gamification was incorporated into electronic wallets. The ambition of this research will centre on the creation of electronic wallet prototypes for universal usage.

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Correspondence to Kwan Panyawanich .

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Panyawanich, K., Maguire, M., Pradel, P. (2022). How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences?. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1655. Springer, Cham. https://doi.org/10.1007/978-3-031-19682-9_42

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  • DOI: https://doi.org/10.1007/978-3-031-19682-9_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-19681-2

  • Online ISBN: 978-3-031-19682-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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