Nothing Special   »   [go: up one dir, main page]

Skip to main content

Pre-service Teacher Training in an Immersive Environment

  • Conference paper
  • First Online:
Research and Innovation Forum 2022 (RIIFORUM 2022)

Abstract

In close co-operation with training experts using virtual reality and teachers of the faculty preparing teachers, a training module called the “Virtual Classroom” was created. Users from the ranks of future teachers put on the head display and find themselves in an immersive classroom environment. There is common school equipment that is normally found in the classroom, and there are avatars—pupils or avatars—parents. The avatars are controlled by the teachers, or students who assist the teachers, and respond to avatars in specific situations given by framework-prepared scenarios. Avatars communicate with the future teacher, and also implement several events that have a visual representation (e.g. reporting, interrupting—talking together, etc.). The future teacher always has a specific assignment—what to tell the students or parents, and at the same time, he/she is forced to improvise in various partial communication situations initiated verbally, or by visual action by didactics and avatars. The paper presents the gradual development of the virtual classroom, as the model was improved during testing, and also presents the results of pilot studies. The paper also describes a three-phase model of training, which proved successful in working with a virtual classroom during pilot studies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 159.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 199.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 199.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Visvizi, A., Daniela, L., Chen, C.W.: Beyond the ICT- and sustainability hypes: a case for quality education, Comput. Hum. Behav. 107 (2020). https://doi.org/10.1016/j.chb.2020.106304

  2. Visvizi, A., Lytras, M.D., Sarirete, A.: Emerging technologies and higher education: management and administration in focus. In: Visvizi, A., Lytras, M.D., Sarirete, A. (eds.) Management and Administration of Higher Education Institutions in Times of Change. Emerald Publishing, Bingley, UK. ISBN: 9781789736281, https://books.emeraldinsight.com/page/detail/Management-and-Administration-of-Higher-Education-Institutions-in-Times-of-Change/?K=9781789736281

  3. Spencer, S., Drescher, T., Sears, J., Scruggs, A.F., Schreffler, J.: Comparing the efficacy of virtual simulation to traditional classroom role-play. J. Educ. Comput. Res. 57, 1772–1785 (2019). https://doi.org/10.1177/0735633119855613

    Article  Google Scholar 

  4. Makransky, G., Borre-Gude, S., Mayer, R.E.: Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. J. Comput. Assist. Learn. 35, 691–707 (2019). https://doi.org/10.1111/jcal.12375

    Article  Google Scholar 

  5. Radianti, J., Majchrzak, T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput. Educ. 147, 103778 (2020). https://doi.org/10.1016/j.compedu.2019.103778

    Article  Google Scholar 

  6. Billingsley, G., Smith, S., Smith, S., Meritt, J.: A systematic literature review of using immersive virtual reality technology in teacher education. J. Interact. Learn. Res. 30, 65–90 (2019)

    Google Scholar 

  7. Kaufman, D., Ireland, A.: Enhancing Teacher Education with Simulations. TechTrends: Linking Research and Practice to Improve Learning, vol. 60, pp. 260–267 (2016)

    Google Scholar 

  8. Pelletier, K., Brown, M., Brooks, D.C., McCormack, M., Reeves, J., Arbino, N., Bozkurt, A., Crawford, S., Czerniewicz, L., Gibson, R., Linder, K., Mason, J., Mondelli, V.: 2021 EDUCAUSE Horizon Report Teaching and Learning Edition. EDU (2021)

    Google Scholar 

  9. Suzuki, S., et al.: Virtual experiments in metaverse and their applications to collaborative projects: the framework and its significance. Procedia Comput. Sci. 176, 2125–2132 (2020)

    Article  Google Scholar 

  10. Siyaev, A., Jo, G.: Towards aircraft maintenance metaverse using speech interactions with virtual objects in mixed reality. Sensors 21(6) (2021). https://doi.org/10.3390/s21062066

  11. Frisby, B.N., Kaufmann, R., Vallade, J.I., Frey, T.K., Martin, J.C.: Using virtual reality for speech rehearsals: an innovative instructor approach to enhance student public speaking efficacy. Virt. Real. 32, 21 (2020)

    Google Scholar 

  12. Collins, A.: Toward a design science of education. Technical Report No. 1. (1990)

    Google Scholar 

  13. Brown, A.L.: Design experiments: theoretical and methodological challenges in creating complex interventions in classroom settings. J. Learn. Sci. 2, 141–178 (1992). https://doi.org/10.1207/s15327809jls0202_2

    Article  Google Scholar 

  14. Cobb, P., Confrey, J., diSessa, A., Lehrer, R., Schauble, L.: Design experiments in educational research. Educ. Res. 32, 9–13 (2003). https://doi.org/10.3102/0013189X032001009

    Article  Google Scholar 

  15. Reeves, T.: Design research from a technology perspective. Educ. Des. Res. 52–66 (2006)

    Google Scholar 

  16. Duffek, V., Fiala, J., Hořejší, P., Mentlík, P., Polcar, J., Průcha, T., Rohlíková, L.: Pre-service teachers’ immersive experience in virtual classroom. In: Visvizi, A., Lytras, M.D., Aljohani, N.R. (eds.) Research and Innovation Forum 2020, pp. 155–170. Springer International Publishing, Cham (2021)

    Chapter  Google Scholar 

  17. Vachovec, L.: Tvorba knihovny modelů pro prostředí tréninku studentů učitelství ve virtuální realitě. Creation of a library of models for an environment for training of students of education in virtual reality (2021)

    Google Scholar 

  18. Duffek, V., Horejsi, P., Mentlik, P., Polcar, J., Prucha, T., Rohlikova, L.: Pre-service teacher training in the virtual classroom: pilot study. In: Beseda, J., Rohlikova, L., Duffek, V. (eds.) E-Learning: Unlocking the Gate to Education Around the Globe, pp. 201–210. Center Higher Education Studies, Praha 5 (2019)

    Google Scholar 

  19. González Martínez, J., Camacho Martí, M., Gisbert Cervera, M.: Inside a 3D simulation: realism, dramatism and challenge in the development of students’ teacher digital competence. AJET (2019). https://doi.org/10.14742/ajet.3885

  20. Tyler-Wood, T., Estes, M., Christensen, R., Knezek, G., Gibson, D.: SimSchool: an opportunity for using serious gaming for training teachers in rural areas. Rural Spec. Educ. Quart. 34, 17–20 (2015). https://doi.org/10.1177/875687051503400304

    Article  Google Scholar 

  21. Verkuyl, M., Lapum, J.L., St-Amant, O., Hughes, M., Romaniuk, D., Mastrilli, P.: Designing virtual gaming simulations. Clin. Simul. Nurs. 32, 8–12 (2019). https://doi.org/10.1016/j.ecns.2019.03.008

    Article  Google Scholar 

  22. Lorenzo, C.-M.: Teacher’s skill improvement by role-play and simulations on collaborative educational virtual worlds. J. Educ. Comput. Res. 50, 347–378 (2014). https://doi.org/10.2190/EC.50.3.d

    Article  Google Scholar 

  23. Dieker, L.A., Hughes, C.E., Hynes, M.C., Straub, C.: Using simulated virtual environments to improve teacher performance. School-Univ. Partners. 10, 62–81 (2017)

    Google Scholar 

  24. Straub, C., Dieker, L., Hughes, C., Hynes, M.: Proceedings from TeachLivE 2014: 2nd National TLE TeachLivE Conference. Presented at the January 1 (2014)

    Google Scholar 

Download references

Acknowledgements

This publication of the paper was supported by University of West Bohemia in the project SGS-2022-033 New Approaches in the Computer Science Teacher Preparation.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Petr Hořejší or Lucie Rohlíková .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Duffek, V. et al. (2023). Pre-service Teacher Training in an Immersive Environment. In: Visvizi, A., Troisi, O., Grimaldi, M. (eds) Research and Innovation Forum 2022. RIIFORUM 2022. Springer Proceedings in Complexity. Springer, Cham. https://doi.org/10.1007/978-3-031-19560-0_39

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-19560-0_39

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-19559-4

  • Online ISBN: 978-3-031-19560-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics