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Der Blonde Eckbert - A Serious Game Interpretation of the Eponymous Romantic Fairy Tale

  • Conference paper
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Games and Learning Alliance (GALA 2021)

Abstract

Literature-based sciences deal with plenty of great stories. As a combination of traditional knowledge transfer methods in the humanities and newer technologies associated with the digital humanities, serious games can be a great way to motivate a younger audience to deal with such heritage assets. In this paper we present our contribution to this: A serious game interpretation of Ludwig Tiecks Der blonde Eckbert (English: Fair-Headed Eckbert.). After a summary of the story and its literary relevance we introduce our concept of the game based around audiovisual storytelling with a runner game and provide an overview about included didactic elements. We discuss our strategy on how to keep players intrinsic motivation high to achieve a longer playtime and thereby better knowledge consolidation. Finally, we present several generalized code components which arose during development. These components - such as an audiovisual cutscene and an endless runner template - provide the opportunity to develop similar serious games without requiring coding skills.

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Notes

  1. 1.

    We’ll use therefor the phrase audiovisual novel in the following.

  2. 2.

    English: Fair-Headed Eckbert.

  3. 3.

    The game can be accessed at https://uni-tuebingen.de/en/213265, last access 30.06.2021.

  4. 4.

    https://godotengine.org/, last access 30.06.2021.

  5. 5.

    The repository is accessible under https://gitlab.com/kkoerner/dh-templates.

  6. 6.

    Where is the application used; e.g. as part of an exhibition, within an curriculum.

  7. 7.

    Eng.: The Foolish Lady.

  8. 8.

    You can access the game by using the Google Chrome Browser, entering “chrome://dino” in the browsers adress bar.

  9. 9.

    These gems are an important story element.

  10. 10.

    External testers required approx. 2 h to unlock all achievements.

References

  1. Thiek, L.: Der blonde Eckbert, Catalogue of the German National Library. http://d-nb.info/gnd/4132902-8. Accessed 30 June 2021

  2. Jones, S.E.: New media and modeling: games and the digital humanities. In: Schreibman, S., Siemens, R., Unsworth, J. (eds.) A New Companion to Digital Humanities (2015). https://doi.org/10.1002/9781118680605.ch6

  3. Hergenrader, T.: The place of videogames in the digital humanities. On Horiz. 24(1), 29–33. https://doi.org/10.1108/OTH-08-2015-0050

  4. Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15(3), 318–325 (2014). https://doi.org/10.1016/j.culher.2013.04.004. ISSN: 1296-2074

    Article  Google Scholar 

  5. Manero, B., Torrente, J., Serrano, Á., Fernández-Manjón, B.: Are serious games working as expected? In: Chen, G., Kumar, V., Kinshuk, Huang, R., Kong, S.C. (eds.) Emerging Issues in Smart Learning. LNET, pp. 89–96. Springer, Heidelberg (2015). https://doi.org/10.1007/978-3-662-44188-6_12

  6. Rabenstein, S.: Ludwig Tiecks Der blonde Eckbert: Eine individualpsychologisch-analytische Deutung des “Wahnsinnsmärchens”. In: Zeitschrift für freie psychoanalytische Forschung und Individualpsychologie (2016). https://doi.org/10.15136/2016.3.2.58-80

  7. Interview with Chrome Dino Developers: As the Chrome dino runs, we caught up with the Googlers who built it. Google Chrome Official Blog. https://www.blog.google/products/chrome/chrome-dino/. Accessed 15 June 2021

  8. Blair, L.: The cake is not a lie: how to design effective achievements. In: GamaSutra - The Art Business of Making Games. https://www.gamasutra.com/view/feature/6360/the_cake_is_not_a_lie_how_to_.php?print=1. Accessed 30 June 2021

  9. Carlyle, T.: The fair-headed Eckbert. In: German Romance in Two Volumes - Volume I: Musaeus, De La Motte Fouque, Tieck. Boston Dana Estes Company. https://archive.org/details/germanromance01carl. Accessed 30 June 2021

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Correspondence to Kevin Körner .

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Körner, K., Turba, A.K. (2021). Der Blonde Eckbert - A Serious Game Interpretation of the Eponymous Romantic Fairy Tale. In: de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science(), vol 13134. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_7

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  • DOI: https://doi.org/10.1007/978-3-030-92182-8_7

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