Abstract
Computational thinking is the one important skill of 21 century it means a structured and proven method designed to identify problems regardless of age or computer literacy level. The purpose of this research was to study the learner’s preference learning experience about the characteristics of the elements of the learning Package material and to develop the Computational Thinking Learning Package Integrated Learning Experiences Design for Kindergarten Education. The research participants were 40 kindergarten academic year 2020 students of Demonstration school of Khon Kaen University and 3 experts to evaluate the learning package. Experimental research was employed in this study. The instruments used in the experiment were Computational Thinking Learning Package. Data collection used the learner’s preference about the characteristics of the elements of the learning Package materials and the quality of Computational Thinking Learning Package. The results revealed that: the utilization of learning Experience about the learner’s preference and designing Computational Thinking Learning Package Integrated Learning Experiences Design for Kindergarten Education and there were 6 elements as follows 1) Problem base 2) Resources 3) Collaboration tools 4) Scaffolding 5) Coaching 6) Computational thinking game. The result of the learning package revealed that elements and function were appropriate in 3 aspects follows as contents, media, and design.
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Junruang, C., Kanjug, I., Samat, C. (2021). The Development of a Computational Thinking Learning Package that Integrates a Learning Experience Design for Grade K. In: Huang, YM., Lai, CF., Rocha, T. (eds) Innovative Technologies and Learning. ICITL 2021. Lecture Notes in Computer Science(), vol 13117. Springer, Cham. https://doi.org/10.1007/978-3-030-91540-7_16
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