Overview
Part of the book series: Communications in Computer and Information Science (CCIS, volume 1498)
Included in the following conference series:
Conference proceedings info: HCII 2021.
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About this book
This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters).The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
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Keywords
- artificial intelligence
- communication systems
- computer hardware
- computer networks
- computer systems
- computer vision
- data communication systems
- human engineering
- Human-Computer Interaction (HCI)
- machine learning
- network protocols
- robotics
- sensors
- signal processing
- software engineering
- telecommunication networks
- telecommunication systems
- user interfaces
- virtual reality
- wireless telecommunication systems
Table of contents (72 papers)
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HCI Theory and Practice
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UX Design and Research in Intelligent Environments
Other volumes
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Human-Computer Interaction. Theory, Methods and Tools
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Human-Computer Interaction. Interaction Techniques and Novel Applications
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Human-Computer Interaction. Design and User Experience Case Studies
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Human Interface and the Management of Information. Information Presentation and Visualization
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Human Interface and the Management of Information. Information-Rich and Intelligent Environments
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Design Methods and User Experience
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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
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Virtual, Augmented and Mixed Reality
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Cross-Cultural Design. Experience and Product Design Across Cultures
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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
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Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents
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Social Computing and Social Media: Experience Design and Social Network Analysis
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Social Computing and Social Media: Applications in Marketing, Learning, and Health
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Augmented Cognition
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service
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Design, User Experience, and Usability: UX Research and Design
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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
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Design, User Experience, and Usability: Design for Contemporary Technological Environments
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies: New Challenges and Learning Experiences
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Learning and Collaboration Technologies: Games and Virtual Environments for Learning
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Human Aspects of IT for the Aged Population. Technology Design and Acceptance
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Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games: Experience Design and Game Mechanics
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HCI in Games: Serious and Immersive Games
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HCI in Mobility, Transport, and Automotive Systems
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Adaptive Instructional Systems. Design and Evaluation
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Adaptive Instructional Systems. Adaptation Strategies and Methods
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Culture and Computing. Interactive Cultural Heritage and Arts
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Culture and Computing. Design Thinking and Cultural Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2021 - Late Breaking Papers: Design and User Experience
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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
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HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Late Breaking Posters
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HCI International 2021 - Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: HCI International 2021 - Late Breaking Posters
Book Subtitle: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
Editors: Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-030-90176-9
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-90175-2Published: 06 November 2021
eBook ISBN: 978-3-030-90176-9Published: 05 November 2021
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: XXXII, 569
Number of Illustrations: 49 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Systems Organization and Communication Networks, Image Processing and Computer Vision, Software Engineering, Computer Appl. in Social and Behavioral Sciences