Abstract
Learning in the virtual world informally is still challenging due to some distracting factors. Previous studies show that there is a need for the learning process to informally learn using virtual reality in an enjoyable way through the gamified learning experience, as gamification enhances enjoyment whilst motivate the user to keep exploring the virtual world and learn things informally. This paper aims to discuss the concept of enjoyment as gamified experience for informal learning in virtual reality and propose the model development idea of enjoyable informal learning in virtual reality through the systematic literature review process. Through content analysis, this paper provides researchers with background information on gamification, enjoyment as gamified experience, enjoyable informal learning, virtual reality, virtual reality for informal learning, gamified learning versus game-based learning, related theories, and the initially proposed a broad methodology to be further explored for future study. Future studies may refer to this paper to conduct any related virtual reality system for learning informally in an enjoyable way to the user.
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Acknowledgment
This study is funded by the Ministry of Higher Education (MOHE) scholarship and Media and Game Innovation Centre of Excellence, Institute of Human Centered Engineering, Universiti Teknologi Malaysia, Skudai, Johor, Malaysia under Malaysia Research University Network Grant (R.J130000.7809.4L861) and (R.J130000.7309.4B591).
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Bahrin, A.S., Sunar, M.S., Azman, A. (2022). Enjoyment as Gamified Experience for Informal Learning in Virtual Reality. In: Lv, Z., Song, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 429. Springer, Cham. https://doi.org/10.1007/978-3-030-99188-3_24
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