Abstract
From year-to-year virtual reality conquers more and more IT market share and according to the forecasts, it will continue further. Except for virtual reality itself, there is also a need for the creation of new interaction ways. The specific feature of the VR requires special methods and tools that will provide users with comfort, efficiency, fast response. Also, it is important to make these tools native and understandable to answer the needs of consumers.
In the following paper, the authors present an analysis of works that suggest new types of human-computer interaction. The necessity in searching for new methods in communication between users and the virtual environment, and the need for their inclusivity and accessibility are shown.
Besides, the self-developed product and the process of a gesture library creation are reflected in the paper. It is assumed that the approach will improve the perception of information, shorten the training time for the user, which together will increase the efficiency of the application in which the product will be implemented.
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Acknowledgment
This research has been funded by the Science Committee of the Ministry of Education and Science of the Republic of Kazakhstan (Grant No. AP08857146).
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Tsoy, D.D., Daineko, Y.A., Ipalakova, M.T., Seitnur, A.M., Myrzakulova, A. (2021). Developing a Gesture Library for Working in a Virtual Environment. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021. Lecture Notes in Computer Science(), vol 12980. Springer, Cham. https://doi.org/10.1007/978-3-030-87595-4_2
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