Nothing Special   »   [go: up one dir, main page]

Skip to main content

Multisensory Augmented Reality

  • Conference paper
  • First Online:
Human-Computer Interaction – INTERACT 2021 (INTERACT 2021)

Abstract

Multisensory augmented reality enables content developers to generate more realistic, sensory rich user experiences. Applications and research related to multisensory augmented reality expands through several areas such as education, medicine, human-machine interactions, human-food interactions, marketing, and neuroscience. Aim of this workshop is to gather researchers and industry representatives who are involved in multisensory augmented reality research to discuss the current state-of-the-art in the field, define future research directions, form new collaborations, and come up with future publication plans. We believe that this workshop would enhance the participants’ experience of the Interact 2021 and encourage more participants to attend the main conference.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Arsovski, S., Osipyan, H., Cheok, A.D., Muniru, I.O.: Internet of speech: a conceptual model. In: 3rd International Conference on Creative Media, Design and Technology (REKA 2018), pp. 359–363. Atlantis Press (2018)

    Google Scholar 

  2. Azuma, R.: A survey of augmented reality. Pres.: Teleoper. Virtual Environ. 6(4), 355–385 (1997)

    Article  Google Scholar 

  3. Bilbow, S., Kiefer, C., Chevalier, C.: The value of sound within a multisensory approach to AR in the arts. In: Proceedings of the Multisensory Augmented Reality Workshop, Interact (2021). https://usehci.org/mar2021/proceedings/

  4. Cheok, A.D., Karunanayaka, K.: Virtual taste and smell technologies for multisensory internet and virtual reality. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-73864-2

    Book  Google Scholar 

  5. Edirisinghe, C., Podari, N., Cheok, A.D.: A multi-sensory interactive reading experience for visually impaired children; a user evaluation. Pers. Ubiquit. Comput. 1-13 (2018). https://doi.org/10.1007/s00779-018-1127-4

  6. Guedes, L.S.: Designing multisensory experiences in museums for people with disabilities. In: Proceedings of the Multisensory Augmented Reality Workshop, Interact (2021). https://usehci.org/mar2021/proceedings/

  7. Jayamini, C., Sandamini, A., Pannala, T., Kumarasinghe, P., Perera, D., Karunanayaka, K.: The use of augmented reality to deliver enhanced user experiences in fashion industry. In: Proceedings of the Multisensory Augmented Reality Workshop, Interact (2021). https://usehci.org/mar2021/proceedings/

  8. Karunanayaka, K., Saadiah, H., Shahroom, H., Cheok, A.D.: Methods to develop a low-cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments. In: IECON 2017–43rd Annual Conference of the IEEE Industrial Electronics Society, pp. 2882–2887. IEEE (2017)

    Google Scholar 

  9. Liyanage, S.U., Jayaratne, L., Wickramasinghe, M., Munasinghe, A.: Towards an affordable virtual reality solution for cardiopulmonary resuscitation training. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1054–1055. IEEE (2019)

    Google Scholar 

  10. Lu, J., Li, L., Sun, G.P.: A multimodal virtual anatomy e-learning tool for medical education. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds.) Edutainment 2010. LNCS, vol. 6249, pp. 278–287. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-14533-9_28

    Chapter  Google Scholar 

  11. Malý, I., Sedláček, D., Leitao, P.: Augmented reality experiments with industrial robot in Industry 4.0 environment. In: 2016 IEEE 14th International Conference on Industrial Informatics (INDIN), pp. 176–181. IEEE (2016)

    Google Scholar 

  12. Nijholt, A.: Making Smart Cities More Playable. Springer, Singapore (2020). https://doi.org/10.1007/s00779-018-1127-4

    Book  Google Scholar 

  13. Nijholt, A.: Virtual and augmented reality animals in smart and playful cities (invited paper). In: 2020 IEEE Joint 9th International Conference on Informatics, Electronics & Vision (ICIEV) and 2020 4th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), Kitakyushu, Japan, pp. 1–7 (2020)

    Google Scholar 

  14. Nijholt, A.: Humorous and playful social interactions in augmented reality. In: Contribuciones a la Lingüística y a la Comunicación Social. Tributo a Vitelio Ruiz Hernández. Sixteenth International Symposium on Social Communication, Centro de Lingüística Aplicada, Santiago de Cuba, Cuba, pp. 167–173 (2021)

    Google Scholar 

  15. Petit, O., Cheok, A.D., Spence, C., Velasco, C., Karunanayaka, K.T.: Sensory marketing in light of new technologies. In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, pp. 1–4 (2015)

    Google Scholar 

  16. Ranasinghe, N., Nguyen, T.N.T., Liangkun, Y., Lin, L.Y., Tolley, D., Do, E.Y.L.: Vocktail: a virtual cocktail for pairing digital taste, smell, and color sensations. In: Proceedings of the 25th ACM International Conference on Multimedia, pp. 1139–1147 (2017)

    Google Scholar 

  17. Ranasinghe, N., et al.: Season traveller: multisensory narration for enhancing the virtual reality experience. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1–13 (2018)

    Google Scholar 

  18. Tache, R., et al.: Command center: authoring tool to supervise augmented reality session. In: 2012 IEEE Virtual Reality Workshops (VRW), pp. 99–100. IEEE (2012)

    Google Scholar 

  19. Thomas, T., Holmquist, L.E.: The value of sound within a multisensory approach to AR in the arts. In: Proceedings of the Multisensory Augmented Reality Workshop, Interact (2021). https://usehci.org/mar2021/proceedings/

  20. Tobisková, N, Malmsköld, L., Pederson, T.: Beyond visual guidance in semi-manual industrial assembly of wooden house sections. In: Proceedings of the Multisensory Augmented Reality Workshop, Interact (2021). https://usehci.org/mar2021/proceedings/

  21. Velasco, C., Karunanayaka, K., Nijholt, A.: Multisensory human-food interaction. Front. Psychol. 9, 796 (2018)

    Article  Google Scholar 

  22. Velasco, C., et al.: Multisensory approaches to human-food interaction. In: Proceedings of the 2020 International Conference on Multimodal Interaction (ICMI 2020). ACM, New York, pp. 878–880 (2020)

    Google Scholar 

  23. Yamabe, T., Nakajima, T.: Playful training with augmented reality games: case studies towards reality-oriented system design. Multimed. Tools Appl. 62(1), 259–286 (2013)

    Article  Google Scholar 

  24. Zhang, E.Y., Cheok, A.D., Arsovski, S., Muniru, I.O.: Exploring the role of robotic kissing “kissenger” in digital communication through Alan Turing’s imitation game. In: IECON 2017–43rd Annual Conference of the IEEE Industrial Electronics Society, pp. 2870–2875. IEEE (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kasun Karunanayaka .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Karunanayaka, K., Nijholt, A., Halloluwa, T., Ranasinghe, N., Wickramasinghe, M., Vyas, D. (2021). Multisensory Augmented Reality. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12936. Springer, Cham. https://doi.org/10.1007/978-3-030-85607-6_77

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-85607-6_77

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-85606-9

  • Online ISBN: 978-3-030-85607-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics