Abstract
Military personnel often have very little time to make battlefield decisions. These decisions can include the identification of weapon splash-zones and of the objects in and near that zone. With the advances made in commercially available virtual reality technologies, it is possible to develop a compensatory aid to help with this decision-making process. This paper presents a virtual reality system that was designed to be such an aid. This system was tested in a user study where participants had to identify whether objects were in a splash-zone, where those objects were relative to that splash-zone, and to identify what the objects were. This user study found that the system was well-received by participants as measured by high system usability survey responses. Most participants were able to identify objects with high accuracy and speed. Additionally, throughout the user study participant performance improved to near-perfect accuracy, indicating that the system was quickly learned by participants. These positive results imply that this system may be able to serve as a viable, and easy to learn aid for splash-zone related decision making.
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Acknowledgments
This effort is based on research supported by the Office of Naval Research under SBIR topic N171-091 “Synthetic Vision System for Ground Forces via Fused Augmented Realities (FAR-UI)”, SV4GF contract # N00014-19-C-2026. We would like to thank Albert Armonda and the ARMY ROTC cadets at Colorado State University.
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Rodriguez, R. et al. (2021). Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2021. Lecture Notes in Computer Science(), vol 12770. Springer, Cham. https://doi.org/10.1007/978-3-030-77599-5_36
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