Abstract
Augmented Reality (AR) is one of the most widespread technologies used in education, and many researches have been published proving its effectiveness. In recent times, the use of AR has been fostered through the use of mobile devices (smartphones), giving rise to what is called mLearning (mobile learning), with the aim to enhance the educational experience at all levels. Most of AR-based mLearning systems have been developed from a software development perspective, without the involvement of educational stakeholders to provide the content to show to students. On the other hand, many other researches propose solutions to cover specific educational requirements, but they completely forget about the acceptance of end-users (e.g. students). This paper presents an approach to assist in the development of AR-based mobile learning systems. The approach presents a methodology to guide the procedure to deploy an AR-based system, where different stakeholders are involved. In addition, a contribution of the approach is a survey to validate the user acceptance of AR-based mobile applications. To support our approach, most educational know-how and needs to improve in education through ICT were gathered during this research alongside the Polytechnic School “Ing. Jorge Matute Remus" (Guadalajara, Mexico). For this educational center we have developed cuceAR, an AR-based mLearning prototype application to enhance teaching and learning as an example and a contribution of the approach.
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Pigueiras, J., Ruiz-Zafra, A., Maciel, R. (2020). An Augmented Reality-Based mLearning Approach to Enhance Learning and Teaching: A Case of Study in Guadalajara. In: Vittorini, P., Di Mascio, T., Tarantino, L., Temperini, M., Gennari, R., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. MIS4TEL 2020. Advances in Intelligent Systems and Computing, vol 1241. Springer, Cham. https://doi.org/10.1007/978-3-030-52538-5_18
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