Nothing Special   »   [go: up one dir, main page]

Skip to main content

Application of Virtual Reality Combined with Eye Tracking Technology for Design and Its Assessment by Fuzzy Evaluation Method

  • Conference paper
  • First Online:
Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1217))

Included in the following conference series:

  • 3076 Accesses

Abstract

In this paper, a combination of virtual reality (VR) and eye tracking technology applied in art and design process is presented. The efficacy evaluation of the proposed application is further discussed. The main research contents and innovative points of this study include: 1) an innovative art and design process combined with VR immersion technology is put forward, 2) VR combined with evaluation technology of human factors engineering is introduced into the design process and the physiological feedback data of the audience involved in the process are collected, 3) the design efficacy is assessed using a Fuzzy comprehensive evaluation method that combines the ARCS and IMMS models. Furthermore, traditional design process is researched and optimized, which not only helps to enhance the design efficacy, but is also suitable for improving the efficiency of the whole design industry. This interdisciplinary research provides theoretical and technical bases for the application and evaluation of immersive design in different disciplines, showing high academic and practical significance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Mayer, R.E., Moreno, R.: Animation as an aid to multimedia learning. J. Educ. Psychol. Rev. 14(1), 87–99 (2002)

    Article  Google Scholar 

  2. Weiss, P.L., Rand, D., Katz, N., Kizony, R.: Video capture virtual reality as a flexible and effective rehabilitation tool. J. Neuroeng. Rehabil. 1(1), 12 (2002)

    Article  Google Scholar 

  3. Pan, X., Hamilton, A.F.D.C.: Why and how to use virtual reality to study human social interaction: the challenges of exploring a new research landscape. J. Br. J. Psychol. 109(3), 395–417 (2018)

    Article  Google Scholar 

  4. Gallup, A.C., Vasilyev, D., Anderson, N., Kingstone, A.: Contagious yawning in virtual reality is affected by actual, but not simulated, social presence. J. Sci. Rep. 9(1), 294 (2019)

    Article  Google Scholar 

  5. Dolins, F.L., Klimowicz, C., Kelley, J., Menzel, C.R.: Using virtual reality to investigate comparative spatial cognitive abilities in chimpanzees and humans. Am. J. Primatol. 76(5), 496–513 (2014)

    Article  Google Scholar 

Download references

Acknowledgments

This work was supported by the Young Teacher Social Science Research Project in Fujian Province (Grant: JAS160421) “Research on the Separation of Contemporary Chinese Fashion Culture”, Outstanding Young Scientists Training Program in Universities of Fujian Province. MOE (ministry of education in china) project of humanities and social sciences (Youth fund project No. 16yjczh106), Fujian Provincial Engineering Research Center of Textile and Apparel, 2018 Open Project (Grant: MJFZ18110).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yan Wang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wang, Y., Vongphantuset, J. (2020). Application of Virtual Reality Combined with Eye Tracking Technology for Design and Its Assessment by Fuzzy Evaluation Method. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_98

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-51828-8_98

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-51827-1

  • Online ISBN: 978-3-030-51828-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics