Abstract
Attention has been focused on sports broadcast, which used a free-viewpoint video that integrates multi-viewpoint images inside a computer and reproduces the appearance observed at arbitrary viewpoint. In a multi-view video shooting, it is necessary to arrange multiple cameras to surround the target space. In a large-scale space such a soccer stadium, it is necessary to determine where the cameras can be installed and to understand what kind of multi-view video can be shot. However, it is difficult to get such information in advance so that “location hunting” is needed usually. This paper presents a VR interface for supporting the preliminary consideration of multi-view camera arrangement in large-scale space. This VR interface outputs the multi-view camera layout on the 3D model from the shooting requirements for multi-view camera shooting and the viewing requirements for observation of the generated video. By using our interface, it is expected that the labor and time required to determine the layout of multi-view cameras can be drastically reduced.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Author, F.: Article title. Journal 2(5), 99–110 (2016). Watanabe, T., Kitahara, I., Kameda, Y., Ota, Y.: Free-viewpoint video interface using both hands for accurate and intuitive camera operation. IEICE Trans. Electron. DJ95-D(3), 687–696 (2012)
Guillemaut, J.-Y., Hilton, A.: Joint multi-layer segmentation and reconstruction for free-viewpoint video applications. Int. J. Comput. Vis. 93(1), 73–100 (2011)
Zhenhan, L., Shunta, S., Natuska, O., Yuji, I., Yuesong, Z.: Construction of urban design support system using cloud computing type virtual reality and case study. Int. Rev. Spat. Plann. Sustain. Dev. 5(1), 15–28 (2017)
Choi, C., Kim, J., Han, H., Ahn, B., Kim, J.: Graphic and haptic modeling of the oesophagus for VR-Based medical simulation. Int. J. Med. Rob. Comput. Assist. Surg. 5(3), 257–266 (2009)
Takano, et al.: Scenery simulation using VR about display. 3D Video Forum 8(3), 48–54 (1994)
Xu, S., Song, P., Chua, G.G., Chin, C.L., Huang, Z., Rahardja, S.: Tennis space: an interactive and immersive environment for tennis simulation. In: Proceedings of the 5th International Conference on Image and Graphics, Xi’an, China (2009)
Suzuki, K., Shishido, H., Kameda, Y., Kitahara, I.: Interface for camerawork consideration for soccer free viewpoint video. In: Proceedings of the IPSJ Annual Conference, pp. 45–46 (2018)
Tomasi, C., Kanade, T.: Shape and motion from image streams under orthography: a factorization method. Int. J. Comput. Vis. 9–2, 137–154 (1992)
You, R.J., Lin, B.C.: A quality prediction method for building model reconstruction using lidar data and topographic maps. IEEE Trans. Geosci. Remote Sens. 49(9), 3471–3480 (2011)
Lange, R., Seits, P.: A Solid-state time-of flight range camera. IEEE J. Quantum Electron. 37, 390 (2001)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Matsubara, N., Shishido, H., Kitahara, I. (2020). VR Interface for Designing Multi-view-Camera Layout in a Large-Scale Space. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12242. Springer, Cham. https://doi.org/10.1007/978-3-030-58465-8_9
Download citation
DOI: https://doi.org/10.1007/978-3-030-58465-8_9
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-58464-1
Online ISBN: 978-3-030-58465-8
eBook Packages: Computer ScienceComputer Science (R0)