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Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia

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Internet of Things, Infrastructures and Mobile Applications (IMCL 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1192))

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Abstract

Amblyopia or lazy eyes is a unilateral or bilateral Disorder and reduction of best-corrected visual acuity (BCVA) which affected approximately 3% of the world’s population. To improve the visual deficits caused by Amblyopia, the traditional treatments have to be implemented before the termination of the critical visual development period which is within the age of 6–12 years. Despite traditional opinions that amblyopia treatment is only effective for children through treatment such as eye patching, video games could be highly engaging and improve vision and attention in the adult with amblyopia.

In this study, after examining the factors influencing amblyopia treatment, we used different experimental approaches that have been used to enhance visual function in adults with amblyopia including video game play and dichotic training. A Contrast based game has been developed for clinical trials used for that purpose to enhance visual function in adults suffering from amblyopia. The therapeutic procedure at first includes a clinical visit for assessing the patient’s visual related parameters and the second is using a proposed 3D video game and a game-set comprise a VR mobile-set and android device.

This study represents that the proposed 3D video game might be useful as an effective treatment for amblyopia in adults.

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Correspondence to Fateme Hosseinnia .

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Hosseinnia, F., Khaleghi, A., Mahmoudi, K. (2021). Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia. In: Auer, M.E., Tsiatsos, T. (eds) Internet of Things, Infrastructures and Mobile Applications. IMCL 2019. Advances in Intelligent Systems and Computing, vol 1192. Springer, Cham. https://doi.org/10.1007/978-3-030-49932-7_78

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  • DOI: https://doi.org/10.1007/978-3-030-49932-7_78

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49931-0

  • Online ISBN: 978-3-030-49932-7

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