Nothing Special   »   [go: up one dir, main page]

Skip to main content

A True AR Authoring Tool for Interactive Virtual Museums

  • Chapter
  • First Online:
Visual Computing for Cultural Heritage

Abstract

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual Museums of the future to enhance the quality of experience. It emphasises, the fact that a visitor will not be able to tell, at a first glance, if the artefact that he/she is looking at is real or not and it is expected to draw the visitors’ interest. True AR is not limited to artefacts but extends even to buildings or life-sized character simulations of statues. It provides the best visual quality possible so that the users will not be able to tell the real objects from the augmented ones. Such applications can be beneficial for future museums, as with True AR, 3D models of various exhibits, monuments, statues, characters and buildings can be reconstructed and presented to the visitors in a realistic and innovative way. We also propose our Virtual Reality Sample application, a True AR playground featuring basic components and tools for generating interactive Virtual Museum applications, alongside a 3D reconstructed character (the priest of Asinou church) facilitating the storyteller of the augmented experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 149.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 199.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 199.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  • Abate A, Barra S, Galeotafiore G, Díaz C, Aura E, Sánchez M, Mas X, Vendrell Vidal E (2018) An augmented reality mobile app for museums: virtual restoration of a plate of glass. In: Proceedings of 7th international conference, EuroMed 2018, Nicosia, Cyprus, 29 Oct–3 Nov 2018, Part I. https://doi.org/10.1007/978-3-030-01762-0_47

  • Geronikolakis E, Tsioumas M, Bertrand S, Loupas A, Zikas P, Papagiannakis G (2018) New cross/augmented reality experiences for the virtual museums of the future. In: Proceedings of digital heritage. Progress in cultural heritage: documentation, preservation, and protection. Springer International Publishing, pp 518—527

    Google Scholar 

  • Ioannides M et al (eds) (2018) Digital heritage. Progress in cultural heritage: documentation, preservation, and protection. In: Proceedings of 7th international conference, EuroMed 2018, Nicosia, Cyprus, 29 Oct–3 Nov 2018, vol 11196. Springer

    Google Scholar 

  • Ioannides M, Magnenat-Thalmann N, Papagiannakis G (eds) (2017) Mixed reality and gamification for cultural heritage. Springer-Nature. https://doi.org/10.1007/978-3-319-49607-8

  • Jung T, Tom Dieck MC, Lee H, Chung N (2016) Effects of virtual reality and augmented reality on visitor experiences in museum. https://doi.org/10.1007/978-3-319-28231-2_45

  • Kotis K (2019) ARTIST—a reAl-time low-effoRt mulTi-entity Interaction System for creaTing reusable and optimized MR experiences. Res Ideas Outcomes 5:e36464. https://doi.org/10.3897/rio.5.e36464

  • Liarokapis F, Petridis P, Andrews D, de Freitas S (2017) Multimodal serious games technologies for cultural heritage, mixed reality and gamification for cultural heritage. Part V. Springer International Publishing, pp 371–392

    Google Scholar 

  • Liarokapis F, Sylaiou S, Basu A, Mourkoussis N, White M, Lister PF (2004) An interactive visualisation interface for virtual museums. In: Proceedings of the 5th international symposium on virtual reality, archaeology and cultural heritage, Eurographics Association, Brussels, Belgium, 6–10 Dec, pp 47–56

    Google Scholar 

  • Papaeftymiou M, Kanakis EM, Geronikolakis E, Nochos A, Zikas P, Papagiannakis G (2018) Rapid reconstruction and simulation of real characters in mixed reality environments. Digital cultural heritage. Lecture notes in computer science, vol 10605, pp 267–276

    Google Scholar 

  • Papagiannakis G, Geronikolakis E, Pateraki M, Bendicho VM, Tsioumas M, Sylaiou S, Liarokapis F, Grammatikopoulou A, Dimitropoulos K, Grammalidis N, Partarakis N, Margetis G, Drossis G, Vassiliadi M, Chalmers A, Stephanidis C, Thalmann N (2018) Mixed reality gamified presence and storytelling for virtual museums

    Google Scholar 

  • Papagiannakis G, Lydatakis N, Kateros S, Georgiou S, Zikas P (2018) Transforming medical education and training with VR using M.A.G.E.S. In: Proceedings of SIGGRAPH Asia 2018 posters, SA ’18, New York, NY, USA. ACM, pp 83:1–83:2

    Google Scholar 

  • Pfeiffer-Leßmann N, Pfeiffer T (2018) ExProtoVAR: a lightweight tool for experience-focused prototyping of augmented reality applications using virtual reality. https://doi.org/10.1007/978-3-319-92279-9_42

  • Qualitative Evaluation Checklist. https://wmich.edu/sites/default/files/attachments/u350/2018/qual-eval-patton.pdf. Accessed 12 Oct 2019

  • Sandor C, Fuchs M, Cassinelli A, Li H, Newcombe R, Yamamoto G, Feiner S (2015) Breaking the barriers to true augmented reality

    Google Scholar 

  • Stefanidi E, Arampatzis D, Leonidis A, Papagiannakis G (2019) BricklAyeR: a platform for building rules for AmI environments in AR. https://doi.org/10.1007/978-3-030-22514-8_39

  • Sylaiou S, Mania K, Paliokas I, Pujol-Tost L, Kilintzis V, Liarokapis F (2017) Exploring the educational impact of diverse technologies in online virtual museums. Int J Arts Technol (IJART) 10(1):58–84 Inderscience Publishers

    Google Scholar 

  • White M, Mourkoussis N, Darcy J, Petridis P, Liarokapis F, Lister PF, Walczak K, Wojciechowski R, Cellary W, Chmielewski J, Stawniak M, Wiza W, Patel M, Stevenson J, Manley J, Giorgini F, Sayd P, Gaspard F (2004) ARCO-an architecture for digitization, management and presentation of virtual exhibitions. In: Proceedings of the 22nd international conference on computer graphics (CGI’2004), Hersonissos, Crete, 16–19 June, pp 622–625. IEEE Computer Society

    Google Scholar 

  • Xiberta P, Boada I (2016) A new e-learning platform for radiology education (RadEd). Comput Methods Programs Biomed 126:63–75. https://doi.org/10.1016/j.cmpb.2015.12.022. ISSN 0169-2607

  • Zikas P, Bachlitzanakis V, Papaefthymiou M, Kateros S, Georgiou S, Lydatakis N, Papagiannakis G (2016) Mixed reality serious games for smart education. In: European conference on games based learning 2016, ECGBL’16

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Efstratios Geronikolakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Geronikolakis, E. et al. (2020). A True AR Authoring Tool for Interactive Virtual Museums. In: Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (eds) Visual Computing for Cultural Heritage. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-37191-3_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-37191-3_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-37190-6

  • Online ISBN: 978-3-030-37191-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics