Abstract
The main feature of a Serious Game (SG) is its objective of supporting the player to achieve learning targets through a fun experience. The paper focuses on the creation of a digital cultural SG, named “The stolen painting”. The main goal of this game is to initiate users into art painting, through game activities that encourage the users to learn about some of the most famous paintings in the world and their creators. The theory of Gardner’s Multiple Intelligences (MI) is used for game profile identification through social media data mining techniques, or alternatively, through Multiple Intelligences Profiling Questionnaire (MIPQ) in order to reveal and quantify the different types of intellectual strengths (intelligences) that each user exhibits. Game’s progress is based on the three strongest intelligences of the player and the main objective of the player is to reveal the stolen painting’s identity.
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The research and writing of this paper were financially supported by the General Secretariat for Research and Technology (GSRT).
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Konstantakis, M., Kalatha, E., Caridakis, G. (2019). Cultural Heritage, Serious Games and User Personas Based on Gardner’s Theory of Multiple Intelligences: “The Stolen Painting” Game. In: Liapis, A., Yannakakis, G., Gentile, M., Ninaus, M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science(), vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_47
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