Abstract
Learning math is critical in every student’s life. Even though math educators designed many teaching and learning approaches, students’ low passing rates indicate that they have not found an effective methodology for studying math. In this paper, we propose an interdisciplinary approach to help students learn mathematics during and after classes, practice mathematics exercises, and increase the readiness for taking the exams in mathematics. Specifically, we design an Augmented Reality (AR) and mobile game-based mathematical learning approach for students to improve learning outcomes. Through the game, students gain the interest in the concepts of math and, at the same time, they have ongoing practice on the concepts and have gained the experience of solving math problems. The portability characteristic of the mobile game enables students to learn whenever and wherever they would like. The entertainment characteristic of the mobile game boosts and maintains students’ interest in learning and practicing mathematics. The integration of text, graphics, video, and audio into a student’s real-time environment by AR provides a rich enhancement comparing to the traditional learning and teaching approaches. Blended with our educational gamification techniques and pedagogical methodologies, our game will increase student motivation towards preparing for math exams by being highly engaging, and students will enjoy the game to help prepare for exams. We will collect experimental results and students’ feedback from our experimental study and conduct quantitative and qualitative analysis and report our findings. Eventually, this research will be a valuable avenue for mathematics teachers, students, and parents.
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This research project is supported by School of Emerging Technology (SET) at Towson University via the Faculty Seed Research Funding.
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Deng, L., Tian, J., Cornwell, C., Phillips, V., Chen, L., Alsuwaida, A. (2019). Towards an Augmented Reality-Based Mobile Math Learning Game System. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1034. Springer, Cham. https://doi.org/10.1007/978-3-030-23525-3_28
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DOI: https://doi.org/10.1007/978-3-030-23525-3_28
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