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Mind Matters 2: Engage and Develop Teams

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Advances in Human Factors, Business Management and Leadership (AHFE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 961))

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Abstract

We report on Mind Matters - a game based learning solution for training and developing Leadership competences. The overall game model in Mind Matters is that players can use a mind steering device enabling them to temporarily ‘taking over’ game characters and steering their behaviors. By doing so, the player influences the dialogue between the in-game characters within the scene. Here we describe Module 2.

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References

  1. De Heer, J., Hrynkiewicz, R., De Groot, T., Faber, E., Oortwijn, T.: “Mind matters: influencing key stakeholders”. In: Leadership Chapter 9, pp. 157–166 (2018). ISBN 978-1-78923-685-9

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  2. Lencioni, P.: The Five Dysfunctions of a Team. Jossey-Bass (2002). ISBN 0-7879-6075-6

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Correspondence to Johan de Heer .

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de Heer, J., Hrynkiewicz, R., Faber, E., de Groot, T., Oortwijn, T. (2020). Mind Matters 2: Engage and Develop Teams. In: Kantola, J., Nazir, S. (eds) Advances in Human Factors, Business Management and Leadership. AHFE 2019. Advances in Intelligent Systems and Computing, vol 961. Springer, Cham. https://doi.org/10.1007/978-3-030-20154-8_38

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  • DOI: https://doi.org/10.1007/978-3-030-20154-8_38

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20153-1

  • Online ISBN: 978-3-030-20154-8

  • eBook Packages: EngineeringEngineering (R0)

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