Abstract
In the digital era, Information-Technology (IT) based learning tools have gained prominence to capture the interest of the millennial generation. Their thirst for knowledge has increased multifold due to IT tools in K-12 education. India has over 250 million children in the age group of 6 to 18 years. The industry has been working on developing educational robotics laboratory programs, to help in STEM outcomes in grades 6 through 10. However, this study shows that the robotics laboratory programs have an unintended effect of improving skills in the Arts domain too, possibly due to group activity and communication skills being integral to the robotics program. The skills have been quantitatively measured through marks improvement in the robotics program group. The control group against which this improvement is studied are students that have no or less than 6 months exposure to the robotics program. Thus a new term is coined here - STEAM (Science, Technology, Engineering, Arts and Mathematics) as against STEM, with Arts also included as a considered domain. Data also shows that students exposed to the robotics laboratory program experience improved motivation towards overall studies, causing significant improvement in grades, and learning outcomes.
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Kallakurchi, J., Banerji, P. (2020). Use of Robotics Laboratory Programs in Improving STEAM Outcomes in India. In: Ahram, T., Taiar, R., Colson, S., Choplin, A. (eds) Human Interaction and Emerging Technologies. IHIET 2019. Advances in Intelligent Systems and Computing, vol 1018. Springer, Cham. https://doi.org/10.1007/978-3-030-25629-6_29
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