Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11385)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: GALA 2018.
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About this book
The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
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Keywords
- serious games
- interactive games
- virtual worlds software
- application specific development environments
- artificial intelligence
- user testing
- instructional design
- game design
- technology-enhanced learning
- teaching
- virtual reality
- human-computer interaction
- user interfaces
- interactive computer graphics
- e-learning
- education
- learning experiences
- telecommunication networks
- software engineering
- curriculum
Table of contents (46 papers)
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Games for Skills Training
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Game Design
Other volumes
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Games and Learning Alliance
Editors and Affiliations
Bibliographic Information
Book Title: Games and Learning Alliance
Book Subtitle: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
Editors: Manuel Gentile, Mario Allegra, Heinrich Söbke
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-11548-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Softcover ISBN: 978-3-030-11547-0Published: 22 January 2019
eBook ISBN: 978-3-030-11548-7Published: 31 January 2019
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XV, 451
Number of Illustrations: 19 b/w illustrations, 102 illustrations in colour
Topics: Personal Computing, Computers and Education, Image Processing and Computer Vision, User Interfaces and Human Computer Interaction, Computer Appl. in Social and Behavioral Sciences, Computer Communication Networks