Abstract
The goal of this work is to present and describe the development of a 6-Wii Balance Board array system for its use in exergaming scenarios. To avoid the main problem, which is connection stability and latency, we developed a board using a microcontroller from SILABS and a Bluetooth Stick was used to synchronize data acquisition and minimize data latency. Our data demonstrates that, under the described experimental conditions, the developed system is functional and is capable of delivering the data of 6 Wii Balance Boards in real time.
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Garcia-Agundez, A., Baumgartl, F., Kendeffy, F., Konrad, R., Wunsch, H., Göbel, S. (2018). Development of a Wii Balance Board Array System for Exergames. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_24
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