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Application Identification for Virtual Reality Video with Feature Analysis and Machine Learning Technique

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Communications and Networking (ChinaCom 2018)

Abstract

Immersive media services such as Virtual Reality (VR) video have attracted more and more attention in recent years. They are applications that typically require large bandwidth, low latency, and low packet loss ratio. With limited network resources in wireless network, video application identification is crucial for optimized network resource allocation, Quality of Service (QoS) assurance, and security management. In this paper, we propose a set of statistical features that can be used to distinguish VR video from ordinary video. Six supervised machine learning (ML) algorithms are explored to verify the identification performance for VR video application using these features. Experimental results indicate that the proposed features combined with C4.5 Decision Tree algorithm can achieve an accuracy of 98.6% for VR video application identification. In addition, considering the requirement of real-time traffic identification, we further make two improvements to the statistical features and training set. One is the feature selection algorithm to improve the computational performance, and the other is the study of the overall accuracy in respect to training set size to obtain the minimum training set size.

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Acknowledgements

This work has been sponsored by Huawei Research Fund (grant No. YBN2016110032) and National Science Foundation of China (No. 61201149). The authors would also like to thank the reviewers for their constructive comments.

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Correspondence to Xiaoyu Liu .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Liu, X., Chen, X., Wang, Y., Liu, Y. (2019). Application Identification for Virtual Reality Video with Feature Analysis and Machine Learning Technique. In: Liu, X., Cheng, D., Jinfeng, L. (eds) Communications and Networking. ChinaCom 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 262. Springer, Cham. https://doi.org/10.1007/978-3-030-06161-6_33

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  • DOI: https://doi.org/10.1007/978-3-030-06161-6_33

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06160-9

  • Online ISBN: 978-3-030-06161-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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