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Abstract

Cell phones are much more than mere communication devices today. Modern phones come with entertainment features including games that are so popular that their primary function (communication) has practically become secondary. Readily available networking capabilities further make this platform highly promising for gaming. The first wireless game called ‘Snake’ was releases in 1997 as an embedded application for Nokia phones. After Snake, there came a slew of other games for cell phones. As demand for handsets with interesting games grew, development community started working on bridging the gap between the software and hardware. And soon technologies like WAP, SMS, and MMS were developed. Today, we are heading towards real time multiplayer games which would eventually become 3D in the future. There is a need of an effective and scalable generic model for design of games. In this paper, we propose a generic model, which is based on the ‘client-server’ model and is scalable, layered and completely extendable, for implementing games in a cellular wireless environment.

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© 2008 Springer Science+Business Media B.V.

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Chandu, V.P., Singh, K. (2008). A Model for Multiplayer Interactive Games in Cellular Wireless Environment. In: Iskander, M. (eds) Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-8739-4_43

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  • DOI: https://doi.org/10.1007/978-1-4020-8739-4_43

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-8738-7

  • Online ISBN: 978-1-4020-8739-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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