Abstract
A new structure for representing binary images, called the Interpolation-Based Bintree is introduced. This structure combines the features of some existing representations such as linear quadtrees, binary trees, and interpolation-based codes, to improve the performance of operations manipulating graphics images. The implementation of this method is performed on both randomly generated and actual images and is shown to be very simple and efficient. It is also shown to compare favorably with several popular techniques in both storage and processing requirement. Although this structure is mainly for binary images, it can also be utilized for a class of “color-coded” images, where the color-code has a nominal value, the difference between two codes has no meaning, and where areas of uniform code value are larger with respect to resolution.
Research supported by NSF IRI-9010365.
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© 1991 Springer-Verlag Berlin Heidelberg
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Ouksel, M.A., Yaagoub, A. (1991). The Interpolation-Based Bintree and its application to graphics. In: Dehne, F., Fiala, F., Koczkodaj, W.W. (eds) Advances in Computing and Information — ICCI '91. ICCI 1991. Lecture Notes in Computer Science, vol 497. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-54029-6_156
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DOI: https://doi.org/10.1007/3-540-54029-6_156
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