Abstract
In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output from the RoboCup soccer simulator, and generate appropriate affective speech and facial expressions, based on the character’s personality, emotional state, and the state of play. Here we describe a system which takes pre-analysed simulator output as input, and which generates text marked-up for use by a speech generator and a face animation system. We make heavy use of inter-system standards, so that future versions of Byrne will be able to take advantage of advances in the technologies that it incorporates.
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Keywords
- Speech Synthesis
- Facial Animation
- Facial Action Code System
- Natural Language Generation
- Animation System
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© 1999 Springer-Verlag Heidelberg Berlin
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Binsted, K., Luke, S. (1999). Character Design for Soccer Commentary. In: Asada, M., Kitano, H. (eds) RoboCup-98: Robot Soccer World Cup II. RoboCup 1998. Lecture Notes in Computer Science(), vol 1604. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48422-1_2
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DOI: https://doi.org/10.1007/3-540-48422-1_2
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