Abstract
The RoboCup Soccer Server and associated client code is a growing body of software infrastructure that enables a wide variety of multiagent systems research. This paper describes the current Soccer Server and the chaxmpion CMUnited soccer-playing agents, both of which are publically available and used by a growing research community. It also describes the ongoing development of FUSS, a new, flexible simulation environment for multiagent research in a variety of multiagent domains.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
E. Andrè, G. Herzog, and T. Rist. Generating multimedia presentations for RoboCup soccer games. In H. Kitano, editor, RoboCup-97: Robot Soccer World Cup I, pages 200–215. Lecture Notes in Artificial Intelligence, Springer, 1998.
M. Asada and H. Kitano, editors. RoboCup-98: Robot Soccer World Cup II. Lecture Notes in Artificial Intelligence 1604. Springer Verlag, Berlin, 1999.
H. Kitano, S. Takokoro, I. Noda, H. Matsubara, T. Takahashi, A. Shinjou, and S. Shimada. RoboCup rescue: Search and rescue in large-scale disasters as a domain for autonomous agents research. In Proceedings of the IEEE International Conference on Man, System, and Cybernetics, 1999.
I. NODA and I. FRANK. Investigating the complex with virtual soccer. In J.-C. Heudin, editor, Virtual Worlds, pages 241–253. Ppringer Verlag (LNAI-1434), Sep. 1998.
I. Noda, H. Matsubara, K. Hiraki, and I. Frank. Soccer server: A tool for research on multiagent systems. Applied Artificial Intelligence, 12:233–250, 1998.
P. Riley, P. Stone, and M. Veloso. Layered disclosure: Revealing agents’ internals. In Submitted to the Sixth Pacific Rim International Conference on Artificial Intelligence (PRICAI 2000), 2000.
A. Shinjoh and S. Yoshida. The intelligent three-dimensional viewer system for robocup. In Proceedings of the Second International Workshop on RoboCup, pages 37–46, July 1998.
P. Stone. TPOT-RL applied to network routing. In Proceedings of the Seventeenth International Conference on Machine Learning, 2000.
P. Stone and M. Veloso. Task decomposition, dynamic role assignment, and lowbandwidth communication for real-time strategic teamwork. Artificial Intelligence, 110(2):241–273, June 1999.
P. Stone, M. Veloso, and P. Riley. The CMUnited-98 champion simulator team. In M. Asada and H. Kitano, editors, RoboCup-98: Robot Soccer World Cup II. Springer Verlag, Berlin, 1999.
M. Tambe. Towards flexible teamwork. 7:81–124, 1997.
K. TANAKA-Ishii, I. NODA, I. FRANK, H. NAKASHIMA, K. HASIDA, and H. MATSUBARA. MIKE: An automatic commentary system for soccer. In Y. Demazeau, editor, Proc. of Third International Conference on Multi-Agent Systems, pages 285–292, July 1998.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Noda, I., Stone, P. (2001). RoboCup Soccer Server and CMUnited: Implemented Infrastructure for MAS Research. In: Wagner, T., Rana, O.F. (eds) Infrastructure for Agents, Multi-Agent Systems, and Scalable Multi-Agent Systems. AGENTS 2000. Lecture Notes in Computer Science(), vol 1887. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47772-1_10
Download citation
DOI: https://doi.org/10.1007/3-540-47772-1_10
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42315-7
Online ISBN: 978-3-540-47772-3
eBook Packages: Springer Book Archive