Nothing Special   »   [go: up one dir, main page]

Skip to main content

A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum)

  • Conference paper
  • First Online:
Virtual Worlds (VW 2000)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1834))

Included in the following conference series:

  • 423 Accesses

Abstract

Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of ‘presence’. Architecture monument urbane definition is currently shifting due the new body and mind interfaces in ‘virtual worlds’.The artistic example of a museum design extended to ‘virtual worlds’ adresses this bifurcation of Architecture order or +the building of a new one more complex. The paper unfolds the design of a ‘wunderkammer’ (chamber of treasures) as a new museum design idea for virtual worlds.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Mitchell, W. City of Bits, The MIT Press, Cambridge-London, 1996

    Google Scholar 

  2. Yates, Francis A. The Art of Memory, The University of Chicago Press, Chicago, 1966.

    Google Scholar 

  3. Rajchman, J, Constructions, The MIT Press, Cambridge-London, 1998.

    Google Scholar 

  4. Editorial Board, Telepolis, aktuelles Magazin, http://www.telepolis.de

  5. Yates, Francis A., Theatre of the World, The University of Chicago Press, Chicago 1969.

    Google Scholar 

  6. Heudin, Jean Claude, ed, Virtual Worlds 98, Proceedings of the International Conference, Springer Verlag, Lecture Notes on Computer Science, Berlin-Heidelberg-New York, 1998

    Google Scholar 

  7. Park, J and Inoue, I, “Real Image Based Virtual Studio”, Virtual Worlds 98, Proceedings of the International Conference, Springer Verlag, Lecture Notes in Computer Science, Berlin-Heidelberg-New York, 1998, 117–122.

    Google Scholar 

  8. Kimoto, H.,“Human Centered Virtual Interactiv World for Image Retrieval”, In Virtual Worlds 98, ibidem, 311–322.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Mendoza, B.U., Ramirez, R., Cruz, N., Forero, M.G., Cervantes, P. (2000). A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum). In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_19

Download citation

  • DOI: https://doi.org/10.1007/3-540-45016-5_19

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67707-9

  • Online ISBN: 978-3-540-45016-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics