Abstract
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of ‘presence’. Architecture monument urbane definition is currently shifting due the new body and mind interfaces in ‘virtual worlds’.The artistic example of a museum design extended to ‘virtual worlds’ adresses this bifurcation of Architecture order or +the building of a new one more complex. The paper unfolds the design of a ‘wunderkammer’ (chamber of treasures) as a new museum design idea for virtual worlds.
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Mendoza, B.U., Ramirez, R., Cruz, N., Forero, M.G., Cervantes, P. (2000). A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum). In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_19
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DOI: https://doi.org/10.1007/3-540-45016-5_19
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