Abstract
A neural architecture is presented, aimed to describe the dynamic evolution of complex structures inside a video sequence. The proposed system is arranged as a tree of self-organizing maps. Leaf nodes are implemented by ARSOM networks as a way to code dynamic inputs, while classical SOM’s are used to implement the upper levels of the hierarchy. Depending on the application domain, inputs are made by suitable low level features extracted frame by frame of the sequence. Theoretical foundations of the architecture are reported along with a detailed outline of its structure, and encouraging experimental results.
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© 2001 Springer-Verlag Berlin Heidelberg
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Chella, A., Guarino, M.D., Pirrone, R. (2001). A SOM/ARSOM Hierarchy for the Description of Dynamic Scenes. In: Esposito, F. (eds) AI*IA 2001: Advances in Artificial Intelligence. AI*IA 2001. Lecture Notes in Computer Science(), vol 2175. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45411-X_38
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DOI: https://doi.org/10.1007/3-540-45411-X_38
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