Nothing Special   »   [go: up one dir, main page]

Skip to main content

Animating Behavior of Virtual Agents: The Virtual Park

  • Conference paper
  • First Online:
Computational Science and Its Applications — ICCSA 2003 (ICCSA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2669))

Included in the following conference series:

Abstract

This paper proposes a framework for animating the behavior of virtual agents that can reproduce several human behavior features with a minimal input from the animator. While this work is not actually concerned about obtaining a high-quality animation in terms of motion, illumination, textures or any other rendering features, we focus on modeling and simulating the human behavior so that the virtual agents behave in a realistic way from the point of view of a human observer. The framework is illustrated by a simple but still interesting example: a virtual park where the virtual agents can walk, chat, play, rest, do physical exercices, interact with others, etc. The system is flexible enough so that any new goal, feeling, sense, internal state, knowledge or social habit can easily be added without modifying the underlying structure. Some examples of human behavior features such as the competition, anxiety, etc. are also described.

(Not blood for oil. Not in our name)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Badler, N.I., Barsky, B., Zeltzer, D. (eds.): Making Them Move. Morgan Kaufmann, San Mateo, CA (1991)

    Google Scholar 

  2. Badler, N.I., Phillips, C.B., Webber, B.L.: Simulating Humans: Computer Graphics Animation and Control. Oxford University Press, Oxford (1993)

    MATH  Google Scholar 

  3. Blumberg, B.M., Galyean, T.A.: Multi-level direction of autonomous creatures for real-time virtual environments. Proc. of SIGGRAPH’95, ACM, New York (1995) 47–54

    Google Scholar 

  4. Boulic, R., Becheiraz, P., Emering, L., Thalmann, D.: Integration of motion control techniques for virtual human and avatar real-time animation. Proc. of ACM Symposium on Virtual Reality Software and Technology, ACM, New York (1997) 111–118

    Chapter  Google Scholar 

  5. Brogan, D.C., Metoyer, R.A., Hodgins, J.K.: Dynamically simulated characters in virtual environments. IEEE Computer Graphics and Applications (1998) 58–69

    Google Scholar 

  6. Caicedo, A., Thalmann, D.: Virtual humanoids: let them to be autonomous without losing control, Proceedings of the Fourth International Conference on Computer Graphics and Artificial Intelligence, D. Plemenos (ed.) University of Limoges, Limoges (2000) 59–70

    Google Scholar 

  7. Cerezo, E., Pina, A., Seron, F.J.: Motion and behavioral modeling: state of art and new trends. The Visual Computer, 15 (1999) 124–146

    Article  Google Scholar 

  8. Farenc, N., Boulic, R., Thalmann, D.: An informed environment dedicated to the simulation of virtual humans in urban context, Proceedings of EUROGRAPHICS’ 99 (1999) 309–318

    Google Scholar 

  9. Funge, J., Tu, X. Terzopoulos, D.: Cognitive modeling: knowledge, reasoning and planning for intelligent characters, Proceedings of SIGGRAPH’99, ACM, New York (1999) 29–38

    Google Scholar 

  10. Granieri, J.P., Becket, W., Reich, B.D., Crabtree, J., Badler, N.I.: Behavioral control for real-time simulated human agents, Symposium on Interactive 3D Graphics, ACM, New York (1995) 173–180

    Chapter  Google Scholar 

  11. Grzeszczuk, R., Terzopoulos, D., Hinton, G.: NeuroAnimator: fast neural network emulation and control of physics-based models. Proceedings of SIGGRAPH’98, ACM, New York (1998) 9–20

    Google Scholar 

  12. Luengo F., Iglesias A.: A new architecture for simulating the behavior of virtual agents. Proceedings of the International Conference on Computational Science-ICCS 2003. Springer-Verlag, Lecture Notes in Computer Science (2003) (in press)

    Google Scholar 

  13. Kallmann, M.E., Thalmann, D.: A behavioral interface to simulate agent-object interactions in real-time, Proceedings of Computer Animation’99, IEEE Computer Society Press, Menlo Park (1999) 138–146

    Google Scholar 

  14. Maes, P., Darrell, T., Blumberg, B. Pentland, A.: The alive system: full-body interaction with autonomous agents, Proceedings of Computer Animation’95, IEEE Computer Society Press, Menlo Park (1995) 11–18

    Chapter  Google Scholar 

  15. McKenna, M., Pieper, S., Zeltzer, D.: Control of a virtual actor: the roach, Proceedings of SIGGRAPH’90, Computer Graphics, 24(2) (1990) 165–174

    Article  Google Scholar 

  16. Monzani, J.S., Caicedo, A., Thalmann, D.: Integrating behavioral animation techniques, Proceedings of EUROGRAPHICS’2001, Computer Graphics Forum, 20(3) (2001) 309–318

    Article  Google Scholar 

  17. Multon, F., France, L., Cani-Gascuel, M.P., Debunne, G.: Computer animation of human walking: a survey, Journal of Visualization and Computer Animation, 10 (1999) 39–54

    Article  Google Scholar 

  18. Perlin, K., Goldberg, A.: Improv: a system for scripting interactive actors in virtual worlds, Proceedings of SIGGRAPH’96, ACM, New York (1996) 205–216

    Google Scholar 

  19. Renault, O., Magnenat-Thalmann, N., Thalmann, D.: A vision-based approach to behavioral animation, Journal of Visualization and Computer Animation, 1 (1990) 73–80

    Google Scholar 

  20. Reynolds, C.W.: Flocks, herds and schools: a distributed behavioral model, Computer Graphics, 21(4) (1987) 25–34

    Article  MathSciNet  Google Scholar 

  21. Sims, K.: Evolving virtual creatures, Proceedings of SIGGRAPH’94, ACM, New York (1994) 15–22

    Google Scholar 

  22. Thalmann, D., Noser, H.: Towards autonomous, perceptive and intelligent virtual actors, Lecture Notes in Artificial Intelligence, 1600 (1999) 457–472

    Google Scholar 

  23. Tu, X. Terzopoulos, D.: Artificial fishes: physics, locomotion, perception, behavior, Proceedings of SIGGRAPH’94, ACM, New York (1994) 309–318

    Google Scholar 

  24. Van de Panne, M., Fiume, E.: Sensor-actuator networks, Proceedings of SIGGRAPH’93, Computer Graphics 27 (1993) 335–342

    Google Scholar 

  25. Wilhelms, J., Skinner, R.: A “notion” for interactive behavioral animation control, IEEE Computer Graphics and Applications, 10(3) (1990) 14–22

    Article  Google Scholar 

  26. Zeltzer, D.: Motor control techniques for figure animation, IEEE Computer Graphics and Applications, 2(9) (1982) 53–59

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Luengo, 2.F., Iglesias, A. (2003). Animating Behavior of Virtual Agents: The Virtual Park. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44842-X_67

Download citation

  • DOI: https://doi.org/10.1007/3-540-44842-X_67

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40156-8

  • Online ISBN: 978-3-540-44842-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics